Wednesday, November 24, 2010

blinkBL_NK Talk | Social Deprogramming

Singapore has this funky event named blinkBL_NK – a sort of TEDx without the attitude that sometimes goes with it. I attended a first one a month ago and thought it would be a great outlet for my own unproven ideas. As I speak in dozens of events per year about digital business topics, I cherish those occasions to share non-business ideas.

My talk focused on how our society and culture shape us so much that it makes it hard override our “default settings”. I believe it undermines our happiness by preventing us from understanding what really matters to us. One specific area where it impacts our lives is socialization. This is a topic I have been researching on for quite some time due to my work on online communities. As I invested quite a bit of effort in this talk and only shared it with the 50 or so people who attended, I went the extra mile and subtitled it for online viewing. Enjoy!


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Singapore Sessions | “The Myths of Innovation” & “Digital Innovation in Asia”

While in Singapore, I was asked to give talks to ‘technopreneurs” (a term that seems popular here) at leading local universities NUS (National University of Singapore) and SMU (Singapore Management University). Each was a one-hour talk, allowing time for interaction with the groups. Reproduced below for your enjoyment, without subtitles.

“The Myths of Innovation” talks about the misconceptions around entrepreneurship and innovation.
In a nutshell: entrepreneurs who make it big are lucky people with not only ideas (which they might have borrowed), but good timing (too early and you’re doomed) and access to both talent and capital. There is a significant incentive to iron out this narrative into a super hero story, and a huge selection bias in doing so.

“Digital Innovation in Asia” is about some innovative services and business models found in Asia.
The Western framing of innovation has short-changed the rest of the world despite their achievements, and Asia is definitely doing fine in many aspects.


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Views on E-Commerce in China and in General

I often try and answer questions about Asian digital things from journalists, researchers, MBA students and random people. The key difference with journalists is that I get to see some of what I told them get published. It is often the “quotable” part, and within the constraints of having enough sources to quote, and fit within 1,000 words tops. In the process, I often see the effort put in a rather long email turn into one or two lines, with most of the “meat” filtered out. I understand the constraints of the exercise, but since it’s already typed, let’s share it!

Here is the original article by IDG “Wal-Mart steps into China’s e-commerce market“.
Below is the uncut version of a recent exchange on e-commerce in China.

Both Gap and WalMart stepped up their game in China with online stores. Here is my take on it.

It is a logical step for mature brands to create an online store, especially so in China.
Offline retail channels are limited – how many cities can Gap open a store in? Reaching the 100+ cities with over 1M inhabitants will take a long time. In addition, logistics costs in China are quite low and an advantage for such premium brands as delivery is at a marginal cost. Even MacDonald’s does delivery for no extra charge!

Also, many e-commerce sites in China have a trustability issue: how can you know if the product is
- real
- fake
- real but “grey market”, i.e. extra inventory or “night shift” from the official factory
- stolen goods
The official store would offer a very trustable channel.

It is possible that online retail might overtake offline retail for successful brands – the apparel retailer Vancl started purely online,
saving on commissions, logistics, etc. I believe new brands might replicate this success and China could be a fertile ground for “retail leapfrogging to digital“. It is likely local players are better equipped for that and nimbler than foreign ones.

For Walmart who already retails offline, it makes sense to offer what is essentially low-priced commodities, while it would not for pure online retailers. Actually, their online store pushes rather pricey items, many over 100 RMB. Best items are likely items like wine, tea or appliances.

The business of large retailers like Walmart is in finance: get cash upfront, pay suppliers late (generally 3 months later) enjoy the interests and cash flow. In China it’s even better as delivery costs are low and online users enjoy the larger variety of products online, and trust the Walmart brand enough to buy.

For pure online “e-commerce” players it would not pay off so well as they would have to figure out logistics, would not enjoy the cash flow advantage as a main business model, would not have simple ways to promote their service, and would only make little money per product.

Hence: a good move for Walmart – to be followed by other large retailers if things work out.


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Asians are virtual already, how long before we are too? (Part 3)

(Part 1, Part 2 – with slideshow and video)

I would like now to move on to the second part of my talk, the one connecting online and offline behaviors.
Just like many of you, I was surprised when I heard about, or witnessed, some extreme behaviors:
- Flaming wars in forums
- Guys dying in Internet cafes
- Parents neglecting their “offline” baby in favor of some online thing
- People protesting online
- Bots mistaken for people and people mistaken for bots
- Even Chatroulette was interesting – though at that time it was not a surprise to me anymore. At least the creativity of people such as the piano guy, remains encouraging to witness, and stays alive as long as the environment does not reach a too high toxicity.

So what did I find in social psychology and social dynamics? I picked a few key things:

- People’s behavior is largely shaped by their environment. The simplest example is the “broken window theory”.

- People behave differently according to the likelihood of getting caught, or interacting again. There are examples from Zimbardo’s “Stanford Prison Experiment” to the abuses of Abu Ghraib, or simply “would you cheat a stranger if you knew you will never meet him again”. The depressing answer to this is: many people would. You can study Stanley Milgram’s “Obedience to Authority” experiment to see the reality of it.

- There are mechanisms to socialization and even seduction. I studied the research done by various social coaches, and looked into ways to engage and interact with total strangers. I even advised a startup who was developing an iPhone app just for that purpose.

Unfortunately, I don’t have time to go into details about those mechanisms but in short, they mean that as a service operator or “virtual world” builder, or a “resident”, there are ways to improve dramatically socialization and behaviors within digital environments.

Which leads me to the conclusion of my talk: what about the future of digital socialization, and the business around it?

There is enough research and proven cases out there showing what people are happy to pay for, so the business aspects I am not worried about. It is more about the pace: things like the semantic cells around “virtual” and “game”, payment systems are hurdles to overcome to help the market grow. It is getting better, but is still slow.

More interestingly, I actually think digital environments are one of the solutions to a real social problem. With neighborhoods disappearing and the prevalence of the “car” or “commuter” culture, we, as social beings, are very isolated, constantly in contact with vast numbers of strangers. The beauty of online environments – and they can be text-based, 2D, 3D, Stereoscopic and what not – is that those spaces – and I call them spaces in an architectural sense – can help us create new neighborhoods.

Some of you might be familiar with the concept of “third place” – the collection of places aside your home and workplace. Those are often essential to us to be social, creative and enjoy our life. A city with lots of them is very enjoyable to live in. What I am looking for – and working on with the company Cmune as an early iteration of that – is the creation of those “digital third places”. Second Life has been a great inspiration and raised awareness to a very high level, but is limited on many aspects: the business model, the clunkiness, the client install and more generally the poor social design and lack of “fun”. I am looking forward to seeing the next generation of services tackle those challenges and enrich our lives with old and new experiences in digital places.


+8* | Plus Eight Star believes in a better future online, as proven by Asia. Follow us at @plus8star or @benjaminjoffe for more.


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Asians are virtual already, how long before we are too? (Part 2)

(Part 1 – with slideshow and video)

I would like to start by thanking the organizers and all participants to this event. After all the hype virtual worlds and Second Life went through, I see this as a sign that we might be past the “disillusionment” and are ready to move forward. Whether SL will be the platform for that in the future is yet to see, and I hope to learn from you what you think about it.

Though I explored a bit before, this is the first time I do a talk in SL and quite frankly I feel like a hack. I possibly have the least hours spent in SL of you all. In addition, I am in the “East” track when first, I am not Asian and second, I am today in San Francisco on a business trip. If you look at my avatar, it was graciously provided by the organizers because I had no time to prep one that would not betray my identity and errands in SL ;-)

So what could I have to say?

Well, the fact is that I did spend quite a bit of time with virtual things, digital goods and Asia, where I have been based for the past 10 years. Also, though I like technology, I am most interested by the social aspects of technology.

What Clay Shirky says “When a technology becomes boring, that’s when the social effects become interesting” resonates strongly with me. It is true also at micro-levels. Many of what has been observed in SL has been around in graphic or even text-based VW since the 80′s. I was visiting Howard Rheingold in Mill Valley last week-end and the man has been researching this field for about 25 years.

So to understand why people were acting in certain ways online, I researched offline behavior, social psychology and social dynamics. I came to understand a lot better why people behave the way they do in various social environments. I can even tell you this came at a price when experimenting with offline social dynamics.

Since I have 30 minutes what I would like to talk about is three things:
1- What I learned from researching Virtual Worlds, Social Networks and Online Games in Asia
2- What I learned by researching social psychology and social dynamics
3. I’ll then share some ideas on the good things the future might hold for us, and how we can shape it.

Digital goods

First, you might have come across some numbers about virtual goods: the market would have been around $1B in US and $7B in Asia in 2009. I have some confidence in the second estimate because I actually did it myself based on our research and estimates of the various free-to-play online gaming markets in Asia.

The reality today is that there are two shifts happening. On is a business model shift, another is a mindset shift.

The business shift is the transition, or rather diversification, of the video gaming industry to free-to-play. The West and Japan have been lagging due to their huge package software legacy, while Korea then China and now most developing economies are embracing the model, generating huge profits by cutting many costs and middle-men out of the value chain.

The mindset shift is more fundamental. It is about what Aldous Huxley called in his last series of lectures “Semantic Prisons”.

I quote here “There are plenty of semantic prisons which do not permit us to think straight”.

I think this is very true. The closest everyday expression would be “assume make an ass of you and me”. We have tons of assumptions and many of our words and thoughts are locked within semantic cells. I witnessed that countless times when discussing culture or business in Asia to foreigners, or foreign things to Asians. In the specific case of virtual worlds and the business opportunities associated, I identified two major ones:

“VIRTUAL”

For many, “virtual” sounds odd because it sounds like it does not exist, has no value. Anyone paying for something virtual would surely be slightly stupid. The fact is that “virtual” is a legacy word, and so vague it is actually hurtful to the development of the industry. The opposite of “real” is not “virtual”, it is “imaginary”. And things happening online are not “imaginary”, they are “digital”.

To make an offline parallel, when you go to a concert, you don’t get anything physical either. When you buy a CD and put it into MP3, you just got yourself a sequence of 0s and 1s. It is digital too. What you have paid for is an experience, not the plastic. Brands are very good at selling physical objects charged with symbolic value, but how many are yet able to sell non-physical objects? If the margins are better, they should!

About a month ago I did a talk for 700 P&G employees, including the CEO, about digital innovation. P&G’s products might be great, but they are commodities. For them, the symbolic value is where the margin is. What if they could add a digital component and an experience to it?

The other term that is a very damaging semantic cell is:

“GAME”

Why is “game” a problem? Because we are too serious. Games are for children; games are a waste of time; games are a waste of money.

Well, there are a few things to know about games:

- First, games are a great way to learn anything. Much better than a manual or a tech demo. Just try it, have fun and there you go – you know how to use it. New technologies have a much higher chance to spread when introduced from a gaming angle. The other possibility is adult content, but I won’t cover that here.

- Second, games are already the biggest contributor to digital goods sales – if you exclude music, movies and books. In Asia, it is about 3/4 of those $7B I mentioned earlier. So it’s already working! Many people are ok to spend to have fun, despite the mental barrier of “it’s not real”.

- Third, we are already all gamers, but we don’t want to be called gamers. My aunt, a woman in her 50’s who lives in Mountain View, California plays almost every day a puzzle game on Facebook. She also likes Sudoku. I told her she was a gamer because she played more than me. She was certainly surprised to realize that. When you go bowling, play poker you can call it sport or whatever, the reality is that you are playing a game. In the case of bowling you are even renting physical items to do it.

Not long ago, the game designer, professor, thinker and writer Jesse Schell gave a talk at DICE and Long Now Foundation about the “gamification” of everything. He was mentioning a toothpaste service could measure how long you brush and give you points for each minute. 3 minutes in a day and you get, say, 100 points, 7 days in a row and you get a bonus. You could even compare scores with friends. It could be used of course to sell more products, or simply to help you embrace positive behaviors by giving you feedback, social proof and a gaming aspect.

So my conclusions here are that:

First, “virtual” is a terrible term and we should say “digital”, or not say anything.
Second, “game” should be renamed “entertainment”.

As Cary Rosenzweig, CEO of IMVU, former P&G exec and client of ours – said “Virtual goods are consumer goods”.

I would say also “video games” should be renamed “digital entertainment”, putting them alongside movies and music. It would then become apparent that movies are simply non-interactive narratives, while music is “auditory entertainment”. Nothing wrong with that, it just shows they are more alike than we usually think.

What else is there to learn from Asia?

- That online games make a killing, are extremely profitable.

- The mobile also makes huge amounts of money. In Japan, a *mobile* social network named GREE using Flash games with digital goods and avatars made over 400 million USD last year with only 20 million users.
The profit margin is 60%. Facebook made double the amount, with much less profit and over 20 times the user base.

- Tencent, who operates QQ, the #1 IM service in China, and is also a game and SNS operator, made over $1.3B IN THE FIRST HALF OF THIS YEAR! Net profit margin is 42%. The company is now the world’s third largest Internet market cap after Google and Amazon, with $35B, and still growing fast.

- Other developing markets – including, for instance, Russia, Vietnam and Thailand – are following the same path.

(to be continued)


+8* | Plus Eight Star thinks that it is not because you follow us at @benjaminjoffe that you are virtual and that learning from Asia can help us bridge the gap.


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Select-TV raises US$5million investment from Intel and MAVCAP

Malaysian IPTV startup, Select-TV, announced on Friday, Nov 19, that it has raised funds from Intel Capital, Intel’s global investment arm, and Malaysia Venture Capital Management Berhad (MAVCAP).

Spokesperson for Select-TV Elfred Yu said in an e-mail interview with e27 that the total funds raised from both investors was in the range of US$5 million, but declined to elaborate on individual investments, citing investors’ confidentiality terms.

The company was established in 2006 and now operates in nine countries, including Thailand, UAE and The Philippines. The company has 30 people working in the research and development office in Kuala Lumpur, with another 20 employed under the global sales and marketing team.

Yu added that Select-TV has plans in expanding into the South East Asia IPTV market, as well as the Middle East.

“New markets to be explored include China, India and Canada,” Yu added.

The company focuses on delivering IPTV to personal homes and hospitality markets including hotels, hospitals and telecommunication operators.

Select TV is not a prevalent service in Malaysian households however and faces an uphill challenge against national telecommunications service provider Telekom Malaysia, which has been aggressively pushing its own IPTV service by packaging it together with high-speed broadband service UniFi.

The IPTV space in Malaysia is expected to heat up further when YTL Communications – which launched its WiMax service called Yes4G last week – launches its wireless hybrid television” service by November 2011. The service is said to combine traditional TV, on-demand, and Internet content that will be delivered via its WiMax network.


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Social Media + eBooks = Social Books

social bookseBook sales is poised to hit the billion dollar sales mark this year and is predicted to triple by 2015 . Clearly, there is a market for eBooks but is digitizing books all we could do? Maybe not.

Two entrepreneurs, Jason Johnson and Jason Illian, are attempting to not just digitize books, but also make them social. They call it ‘Social Books’. From The New York Times:

“Short-form content (e.g. status updates, tweets) on the Web is very interactive, very dynamic,” Mr. Johnson said. “You can see which of your friends read the same article and what they thought of it. It made us ask, ‘Can this be applied to long-form content? Can we take the advent of social media and apply it to the way we read books on tablets?’”

Social Book, as depicted in the video below, enables friends to read a book together even in different locations. Readers are able to share any part of the content with their Facebook and Twitter friends. The content could also be changed in real time by authors or even the readers. It works pretty much like Google Docs.

social book bookshelves social book social network

Social doesn’t just stop here. Users are also able to purchase a book from a friend’s bookshelf, making eBook libraries connected, searchable and shareable. Lastly, it doesn’t matter whether you’re reading from a Blackberry or an iPad, the application is built to be able to read and share on any device. But for a start, it will launch as an iPad application first before expanding to other platforms.

Phew, it surely sounds like a complicated eBook application?  The greatest challenge is still copyright related issues. The only titles available for download are those in the public domain, which aren’t that appealing to the masses.

“To develop its catalog, the company has enlisted the help of John Ingram, founder of the Ingram Book Company, a wholesale book distributor. Mr. Ingram, who is also an angel investor in Social Books, has done the same for other eBook applications, including iBooks for the iPhone and iPad. Social Books expects its digital shelves to be beefed up in time for the holidays.”

The application isn’t on iTunes yet. But interested individuals are able to register for its free limited beta applications through the company’s website.

Penn-Olson.com by Willis Wee. Penn Olson is a tech, marketing and business blog based in Singapore.


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Fund your idea to reality!

This is a sponsored post for Ideas.Inc.

When buddies Aseem, Yu Ming, Raziuddin and Zi Huan decided to set up their latest venture Give.sg, they already had a successful and profitable business venture behind them, set up at no cost, during their university days at the National University of Singapore (NUS).

With graduation day looming, they knew they had to put their enterprising minds together again, this time, to pursue their common passion of helping to change and make the world a better place.

They realised the many issues that exist in today’s society and decided to make a difference, no matter how big or small the impact would be. Their solution? To socially evangelise everyone towards a good cause and thus ‘give back’ to society through either monetary or item donations, participating in fund-raising activities or other good causes.

Give.sg is a web portal that allows anyone who wants to raise awareness or funds for their special cause, to set up their very own page dedicated to that cause. It uses social media marketing tools like Facebook, Twitter, blogs and emails to reach out to a wide network of people for contribution to the cause. And a simple eNets payment mode means a donation is made hassle-free. It is like shopping online, except you are doing good for a special cause, and making a difference to someone’s life.

So far, Give.sg has served over 30 charities based in Singapore, and reached out to more than 3,000 donors, raising a whopping $250,000. Its latest fundraiser campaign “Grow a Mo to Help a Bro” goes to assist male cancer patients in Singapore through the Singapore Cancer Society. Guys can participate by having a clean shaven face when they begin and grow a classy moustache for the rest of the month. They would need to take pictures of the process and upload them regularly on their preferred social networks to reach out to donors. Ladies are encouraged to spread the word to their male friends to take part in this ‘hair-raising’ experience that aims to raise $50,000.

When Give.sg first started out, it wasn’t all a bed of roses. They had to raise the right capital, brainstorm for the perfect business plan, and then to rally support for people to believe in their idea. Joining the Ideas.Inc. Business Challenge 2010 gave them that huge boost they needed. Their idea impressed the judges so much, they were shortlisted to be one of the six finalists and later even went on to win the competition. They received funding up to S$65,000, mentorship and entrepreneurship training to better manage their young business, and in addition received $15,000 in prize money!

A year after winning the competition, Give.sg has proven to be a success, and they hope to further innovate in their area of doing social good, by helping people from more countries, all races, all backgrounds and transcend these physical and cultural barriers through the use of even more advanced technology.

If you have an idea you’ll like to materialise, wait no further! Take part in Ideas.Inc., an annual business competition organised by the Nanyang Technopreneurship Center for aspiring entrepreneurs aged 26 years of age and below. Ideas.Inc. provides significant funding, mentorship and skills enhancement workshops for its successful participants. More details can be found at http://www.ntu.edu.sg/ideasinc and join the Facebook fanpage here.


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Backup Facebook With MyCube Vault

In the implementation of his grand vision of unshackling users from “slum landlords” like Facebook, Singapore-headquartered company, MyCube has unveiled the first phase with open-source project, MyCube Vault, a backup service that allows users to aggregate their social media content from across the web and store it securely on their hard drive.

The second and final phase, MyCube Exchange, aims to be “a content-rich social network where you have complete control of your privacy and interactions.” This will launch in two months.

The company is led by Swedish serial entrepreneur Johan Staël von Holstein of Icon Medialab (in Swedish) fame.

Fighting against slum landlords

An excerpt from TheLocal.se (Sweden’s news in English) (excellent interview, please go read the piece):

Johan says, “The thing about Facebook is that I love it and hate it,” he explains. “I love what I can do, but cannot for the life of me understand why they decide everything for me and limit my freedom and ability to control to such an extent.”

He adds, “I like to use the analogy of owning rather than renting property. Facebook can often feel like you’re renting the space from a slum landlord. They dictate all the terms. If they want to put in a new window, they do. If they want to change the locks, they do. And if they want to kick you out of the whole property altogether, taking ownership of everything inside, they do.”

He continues, “A lot of people don’t realize, but the content they put on existing social networks no longer belongs to them – all those pictures, contact details and discussions belong to the social network. If they ban you from their service, all those pictures, contacts, email exchanges are lost forever.”

MyCube Vault

At the SIME-Stockholm 2010 conference a few days ago, MyCube announced the release of the MyCube Vault,

“MyCube’s vision is to give users complete control of their online lives” said Johan Staël von Holstein, MyCube CEO. “The first step of gaining control is to have all of your social media assets gathered securely in one place, and that is exactly what the Vault does.”

MyCube Exchange

The next step in the grand plan has been two years in the making MyCube Exchange will launch January 15th 2011.

Want to watch Johan talk about MyCube? Check out this short interview by Annika Lidne of Disruptive Media and Stockholm Social Media Club:

Default: Private

A big difference between MyCube and other social networks is that for the former, the default setting for a user’s data is private. On how MyCube is different from Diaspora, another to-be-launched social network that sounds exactly like MyCube (“inherently private”), Johan claims that “they [Diaspora] look upon privacy and integrity as the goal. We are a sophisticated social exchange where privacy, and integrity is the beginning.”

Being such a consumer-centric product, user experience will be key. Am eagerly awaiting the showdown in terms of product as well as its take-up rate.

When you compare how Diaspora has already started marketing and garnering an interested user base versus the stealth MyCube (Twitter follower count for Diaspora to MyCube = 52K+ to 200), I am a little worried for MyCube.

MyCube has 30 employees based in Singapore. The company can be found on LinkedIn and Twitter.


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Pony Ma Promises Tencent Will Be Open Within 6 Months

Tencent, is the biggest Internet company and probably the most mysterious company in China. Suffering the more and more complains from local companies which saying Tencent is killing the innovation in Chinese web as it strategically copies almost everything, Pony Ma, the CEO of Tencent, today said to the audience in a conference, Tencent wil be open within 6 months. And he also emphasized that the next 6 month will be very important for Tencent as it is the transition period towards an open company.

Pony said the first open product would QZone, Tencent’s social network; and even for QQ, Pony promises it will be open to the third-parties applications too.

Tencent has been trying to be more open, Pony said, but he admitted that the progress was slow. The battle against 360, along with the resulting pressure from local media/social buzz trigger him to make the decision to speed up the open strategy. “We wanted to do everything on our own before, but now we have realized that a great enterprise should not be always like this, we should allow third-parties to work together with us.” Pony said.

As a sign to further open, Tencent recently launched its so called Tencent Open Platform Directory to demonstrate its effort. The directory includes five open platfors, open.tenpay.com which is for Tencent’s payment gateway; pop.paipai.com for its e-commerce site; open.soso.com for its web search service; opensns.qq.com for its social network and open.t.qq.com for Tencent’s microblogging service.

If Tencent could be really open as Pony promises, Chinese web industry in 2011 would be truly exicting.

[image via chinaz]


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[#UnPluGGd2 Video] Pallav Nadhani – Building a Successful Global Product Company from India

How do I raise funding? OR How do I build a great business?

Which question appeals to you more? If it’s the latter, read on.

At UnPluGGd, we focus on bringing speakers who have built great technology business and the second edition of the event witnessed some of the most inspiring Indian entrepreneurs talking about their journey.

Pallav Nadhani is the founder of FusionCharts, the company he started at the age of 17. Kolkata based FusionCharts is industry’s leading Rich-Internet charting component, which has over 17,000 customers (including LinkedIn, Microsoft etc) and 330,000 users across 110 countries, including a majority of Fortune 500 companies. An interesting fact about FusionCharts is that the company hired the first sales person after their 10,000th customers.

Here is Pallav’s talk at UnPluGGd

And the presentation he used for his talk -


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Intuit Launches GoConnect, Mobile Marketing Solution for SMBs [Nokia Partnership]

Intuit has launched GoConnect, a SMS marketing service targeted towards Small and Medium Businesses.

Using this service, you can send personalized SMS messages to your customers from your business name, build customer profiles, customer groups, use standard message templates.

Mobile Marketing Solution - GoConnect

Mobile Marketing Solution - GoConnect

Intuit’s GoConnect service is based on a subscription model, is available only through Nokia Priority dealers and works only on selected Nokia phones (Nokia C3, Nokia E63, Nokia 2730). The subscription costs Rs. 2400 (for 6 months duration, 10,000 SMS per month) and Rs. 3600 (for 12 months/20,000 SMS per month).

GoConnect Features

  • You have the flexibility to access GoConnect from either your mobile phone or online from a PC, or both depending on your preference!
  • Home page that displays a summary of your status (customer total, SMS left, offers sent), your recently sent messages, and a list of popular messages for your type of business.
  • Add and organise customers into groups and then send messages targeted to a specific group or individuals.
  • Send messages to customers via SMS.
  • Personalise messages you send to your customers. For example, if you’re a florist who tracks customer anniversaries, you can send your customer a message asking if they’d like to send flowers to their spouse.
  • Receive and track responses from your customers. Responses help you track the effectiveness of your messages.

What’s really interesting about the service is that it works seamless between your mobile phone and the PC (Windows only) and provides a no-brainer mobile marketing solution to SMBs. The service has been active in US and India launch is in partnership with Nokia, gives Intuit a much-needed deeper penetration into the solopreneur styled businesses.

The product is very simple to use (see the demo here) and works like any other mobile/email marketing service -though the operator details is not yet shared by Nokia (how different is this from bulk sms? What prefix do these SMS’ carry?)

Video: What is Intuit’s GoConnect

Video: How do get started using Intui’s GoConnect


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Why Still Do an Email Startup?

Last week, there was quite a discussion going around building an email startup. From the face of it, every tech guru in Silicon Valley believes that there is not much left in building an email startup.

Founder of Xoopit, a startup in mail applications (acquired by Yahoo) shared interesting perspectives on the same (with a candid advice : 20 Reasons Why Not To Do an Email Startup). Do go through the entire presentation.


At a fundamental level, Email is not just about a messaging service, but is a communication channel.
Lets look at what email business actually means.

The problem statement.
Email is an overload. Email kills your productivity. But you still need email, because it’s the primary communication channel between you and the other party. What email lacks is a prioritized recipient (which Google attempts to solve with Priority Inbox), and most importantly,inability to make an actionable (and contextual) sense of email content.email_business

Where is the money in Email Business?

Consumer Business? Probably not so much, as consumers typically don’t pay for email services (before Gmail, people used to pay $25/year to Yahoo for POP service) and in fact, most of the pure-play email companies have gone extinct. The ones that are still around are companies that look at email service as a content business (i.e. sell CPM ads) and in some cases, sell premium accounts (i.e. freemium model).

Can you really build another email service? A passionate entrepreneur will say yes, and everybody else will say Not possible (just the way they did with search engines, way back in 90s). Leaving you to decide who is (eventually) correct, I strongly believe that email still holds a huge opportunity in enterprise segment, especially in the small to mid tier businesses.

And guess what, you don’t really need to build your own email client (cloud services like Google Apps/Zoho provide a huge opportunity plus the targeted userbase).
Here are some of the opportunities where applications built on top of an email client will add value (decrease manual cost/improve productivity):
a. Integration between existing in-house IT services and email. While Zimbra boasts of good integration apps, there still is a business to be built, especially in the small-mid sized business

b. Information overload : Surprisingly, there are so many tools, but none seems to solve the real issue of information overload.

c. Collaboration : Distributed teams/Global deployments/SAAS – well, collaboration is the key and is pretty much an open space. Collaboration, integrated with one’s social/business network is a potential

d. Actionable : Email has the richest information about one’s project/work schedules and there is hardly a mechanism where native clients enable you to extract more information from your email client. Startups like IssueBurner etc. brings task management/issue tracking to email and expect more such focused offerings in the coming days.

e. Semantic : Enterprise companies will still pay for services that will make sense of email using sentiment extraction (especially for customer support services).

The list goes on and the biggest challenge, as pointed in the above presentation is when these platform companies start building their own services – and that’s where a platform agnostic product survives the show. Most importantly, startups need to look at email as a communication channel (now that Facebook Message is announced), instead of a pure-play messaging service, to grab a piece of the pie.

In short, one needs to be in the business of X (replace X with email productivity, email task management etc etc). And not simply, ‘X for Gmail’.

Email as a concept will not die, but will reinvent itself. While Google/Facebook will (hopefully) lead the change (in consumer world), enterprise business is wide open for startups.

What’s your opinion?

[image credit: Biscarotte]


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