Tuesday, July 19, 2011

Daily deal site 24quan Pitfall May Signal Imminent Bubble Bursting

Manzuo, one of the innumerable daily deal sites in China, caught everyone by surprise when it announced spending tens of millions of RMB to use well-known Japanese cartoon image Doraemon as its spokesman several weeks ago.

 

And this is just part of the efforts has been made to attract customer and traffic, and hopefully more deals by Chinese daily deal sites. As we pointed out before, other methods employed by Chinese daily deal sites to lock in prospective customers include: “free lottery”(lashoumeituannuomi and so on, with awards including houseApple laptopcarslife-long water and electricity bill payment) to celebrity spokesperson (Lashou, Groupon.cnManzuoJumei and so on).

 

So, raising mint of money, bleeding tons of cash, how did they do in performance?

 

According to local report, 24Quan, the fourth group buying service in terms of penetration in China according to market research firm iResearch, is so short of money that the Beijing-based company cannot pay up its campaign bills. Anonymous 24Quan staffs disclosed that several high-ranking managers haven’t got their payroll for two months.

24Quan raised tens of millions US dollars from an unspecified Asian consortium lately this February. It’s only been less than 5 months after the funding that the company was reportedly ran short of money. Something noteworthy is, 24Quan is the second largest daily deal site in terms of sales in China in this May according to Tuan800, a daily deals aggregator.

 

Industry observers remarked that, that’s because the company lacks behind in cost and expenditure control, as well as expanding into nearly 300 cities in such a short time and spreading money in campaign and promotion. Huge expansion means a whole lot more headcounts, while big campaign speaks to money splurging. For instance, 24Quan splashed RMB 5 million yuan (US$ 773 thousand) in Beijing subway campaign from this March to April. And also the company has invested a lot in TV commercial and other media promotions.

 

Wang Huiwen, VP of Meituan, the largest Chinese group buying service in May in terms of sales according to Tuan800, posted a message on Sina Weibo, saying :” Read the CNNIC 2011 First Half Internet Report, group buying customers increased 125%, seems strong right? However, in the first half, marketing expense, group buying practitioners, operating expense, investments all rose ten times, and the bubble is fairly big now. Winter is coming soon, sure there’s spring after winter, it’s just you need to make it through till then. ”

 

Meituan and Lashou are also haven’t break even yet. Lashou is said to be burning RMB 40 million to 60 million (US$ 6.18 million to 9.28 million) monthly. As for Meituan, Wang said that it did well in cost control so its cash flow isn’t bad.

 

24Quan’s pitfall could be a sign for the imminent bubble bursting, the question is, who will outlast the others?

 

Related posts:

  1. Tencent Invested in Daily Deal Site FTuan for an Undisclosed Sum
  2. Lashou Leads with 14.4% Market Share in the Crowded Chinese Group Buying Market
  3. Meituan Obtains Eight-digit USD Second Round Funding


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Mistakes made, lessons learnt #1 — Found

Over the past few years, Singapore enjoyed some small celebrations in its startup scene. There has been some prominent acquisitions, as well as the setting up of new VC funds and places of gathering for like-minded entrepreneurs.

However, the brutal truth is that behind every news of success is a story of failure. As such, we decided to roll out a series called: “Mistakes made, Lessons learnt”. At SGE, we hope to do our part by enabling start-up members to learn from each other and collectively help put Singapore on the world map.

First up in our series, we are fortunate to have Danny (left) from Found (previously Foound) to let us repost their very honest blog entry.

Company & founder:
Getfoundapp.com; Danny Tan

Biggest mistake made: Not validating the product/market fit fast enough.

Most memorable: Dave McClure announcing, “Singapore, you have hope.” after Foound’s pitch at Echelon 2010 Launchpad.

Milestones: Receiving seed funding from Neoteny Labs, East Ventures and Singapore National Research Foundation; winning Echelon 2010 Launchpad.

Setbacks:
Having to shut down its first product version in June 2011 and restart.

Mistakes made, Lessons learnt”:

1. Designing for the user vs designing for the community

Our mission is to help people spend more time with their friends in real life. Foound was our first shot at a solution. Specifically, we wanted to build a smart­phone application to help people organize casual meet ups with their friends without sending and receiving multiple text messages and emails. Many of us face this problem, so there’s no reason why it shouldn’t work right? Not quite. Turns out executing it was not only much more difficult, and we also completely missed the point on how meet ups happen in real life.

We did not understand that meet ups consist of 2 distinct groups, the “organizers” (people who initiate meet ups), and the “invitees” (people who receive invitations). On hindsight this seems fairly obvious, but the bias to make it really easy for “organizers” to create activities caused us to neglect the “invitees” (>90% of our users). This leads us to the 2nd point.

2. Not anticipating technological roadblocks

Most of the “invitees” were receiving their invitations through emails and text messages, yet had no easy way to link their replies back to the “organizers”. Ideally, “invitees” should be able to respond directly through these channels (e.g. text #RSVP_Going to a specific mobile number to update other participants of their status). However the infrastructure for doing this is not mature in most markets, and would require too much resource to engineer in-house. The inability to seamlessly integrate “organizers” and “invitees” greatly affected the usability of Foound.

3. Reaching out to external collaborators to help accelerate learning curve

The team has grown tremendously in terms of technical capabilities and process maturity. A lot of credit goes to Pivotal Labs and our engineers for taking up new challenges with gusto. As a result, we are now able to iterate much faster with better quality. We also have much more insights into solving the problems that we want to solve.

Closing remarks:

Ignore everything else and focus on getting to “product/market fit” first. Everything else is moot until you get there.


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Zaim: The Socialized Cashbook App Helps You Find Better Ways To Save Daily Expenses

Takako Kansai[J] (@kansai_takako), a full-time engineer at Tokyo's web service start-up and also the best known tech geek girl in this country, just released her first iPhone app called Zaim on Tuesday.

Zaim, meaning "financial affairs" in the Japanese pronunciation, makes you possible to easily note where you have bought something, what you have bought, and how much you have paid for it, on the iPhone app. You are allowed to share your expense records with other users, that's why the app is subtitled as the social account book, compare the characteristics of using money with those who have a similar demographic profile with you, and find a better way to save your money.


Pic: Mrs. Kansai pitches Zaim at Tokyo's monthly start-up showcase event, Startup Dating[J] (June 2011).

She lives in Yokohama, a Tokyo's adjacent city, and she has been developing the app in her one-hour home-office daily commute, and spent three months to complete it, TechCrunch Japan reports. She has enhanced its functionality that allows users to handle up to 19 currency units both in English and Japanese, and expects it gain user traction from the world.

Mrs. Kansai is currently working with UserLocal[J] (See these stories for more about it), which is known for their visualized website access analysis solutions, and also represents a weekend/after-hours web development group called Tinymonks. She is now working on a third-party API for the app, which is expected to be published later this month, and her group mate is working on the Android app for the service.



Zaim: The Socialized Cashbook App Helps You Find Better Ways To Save Daily Expenses


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Japan’s Biggest Location-Based Game Colopl Hits 2 Million Users

In 2005, long before Foursquare and other LBS became available in the US and elsewhere, cell phone users in Japan were able to play a GPS game called "Coloni-na Seikatsu Plus" (Colony life☆PLUS” or Colopl) on their cell phones.

In the game, players build up a colony, which requires a virtual currency called Pura to be maintained and expanded (for example to provide resources to the colony's inhabitants). Users can earn Pura by moving around in Japan in the real world - the further they travel, the more Pura they can usually collect and invest into their colony (1 km=1 Pura).

Colopl picked up steam after 2005 (back then, Colopl creator Naruatsu Baba was the only man behind the service), Baba launched a company of the same name to professionalize the service in 2008, and managed to sell a 5% stake to mobile carrier KDDI for a whopping US$6.2 million just last month.

And today, the company officially announced that a total of 2 million users in Japan are playing Colopl (needless to say, it's the country's most successful service of its kind). What's interesting is that the game needed close to 5 years to hit 1 million users in April last year and just 15 months to add a second million.

More information in English on how the game works here and here.



Japan’s Biggest Location-Based Game Colopl Hits 2 Million Users


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China: 485 Millions Internet Users and 195 Millions Microblog Users

China Internet Network Information Center (CNNIC) today released its 28th Statistical Report on Internet Development in China.

Some Highlights:

  • China’s Internet population has reached 485 millions, but the growth seems slowing down compared with 2010;
  • The number of mobile internet users has reached 318 millions
  • Microblog users now reached 195 millions
  • Chinese Social Network market is actually shrinking
  • Instant Messaging, News, Search, Online Music are the Top 3 most popular mobile service

According to this report, China’s Internet population has reached 485 millions by the end of June 2011 and the Internet penetration rate is now 36.2%, increasing 1.9% than 2010. The number of mobile internet users has reached 318 millions which means around 65.5% of Chinese netizens are using mobile device to access the internet.

However, according to CNNIC, the growth of number of Chinese internet users seems slowing down. In the first half of 2010, the number of netizens had an increase of 36 millions; but in the first half of this year, the number only increased 27.7 millions.

CNNIC reports says the Top 5 web services in Chinese is Search, Instant Messaging, Online Music, News and Blog. However we also see some dramatic growth in market such as Microbloging (Weibo) which reached 195 millions users with an increase of 208.9% compared with the number at the end of 2010, Groupon with 42.2 millions users and an increase of 125% and online payment with an increase of 11.7%.

One of the most interesting finding on CNNIC report is that the number of Social Networks users has decreased 5.16 millions in past 6 months, and it is now 230 millions. So the social network market is actually shrinking.

As for the mobile market, the Top 10 most popular mobile service is, Instant Messaging, News, Search, Online Music, e-Reading, Social Networks, Microblog (Weibo), BBS, Online Games and Email.

The full report can be downloaded here (in Chinese).

Related posts:

  1. China is also the largest mobile internet market in the world
  2. 840 Millions Mobile Subscribers and 40 Millions 3G Users in China
  3. Numbers on China's Internet Growth


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Got Humor? Learn From Govind Tiwari

Who is Govind Tiwari?

Well, Govind Tiwari is trending in India (and globally) and if you are wondering why, well a simple and awful answer is that this guy (who wants to be your Orkut fraand) has an awful website: http://govindtiwari.blogspot.com/.

govind_tiwari_trending

The site is full of dancing icons, rotating globe and not-to-be-missed Govind Tiwari’s blinking eyes. While this site will remind you of your geocities page, this is an interesting case of how consumers find something funny, start talking about it and the person starts trending worldwide!

This could be a case study for brands who are $pending $$s in social media to look at paid vs. organic creativity.

Most importantly, Govind Tiwari reinforces a belief that there aren’t any set rules for marketing – so stop wasting time and start experimenting.

You – as a startup, as a small brand can take on any big name (as long as you have those blinking eyes! :D ).

What’s your take? For now, enjoy these blinking eyes (and a smashing video).





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One97 Communications Invests S1M$ in Singapore Based The Mobile Gamer (TMG)

Mobile Social game creator TheMobileGamer Pte Ltd (TMG) of Singapore has received series A funding of S$1 Million from One97 Communications of India. TMG is a publisher of mobile social games like Club Wars, Monster Fight and Fun Factory for South East Asia. TMG license and develop games that are localized and distributed through various networks and operators in South East Asia. Its games work on any mobile device that comes with a mobile browser.

Distributed directly through Kotagames.com and via social networks, TMG has more than 500,000 subscriber base for its games.

One97 earlier invested in TenCube/WaveSecure which was later acquired by McAfee.

[Disclosure: One97 is a sponsor at Pluggd.in]


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Bharti (Beetel) To Unveil Android Tablet In India, Vodafone To Launch Webbox

India is a country that is going through a big change these days, the number of internet users is rising and its the introduction of new low cost devices that is driving Internet adoption. We knew that it wouldn’t be long before some Indian manufacturers enter this lucrative market.

Indian manufacturers have taken Android seriously and we already see a bunch of phones that are available but these devices we are about to tell you are not smartphones. Both are as different from each other as they can be.

Bharti’s Android Tablet

The first one comes from India’s biggest network operator Bharti plans to unveil and Android powered 7 inch tablet next month. The tablet will run Android version 2.2 ( Froyo ) and although there is no word on the pricing, the tablets are targeted towards the Indian market and will be priced competitively. But Beetel, an arm of Bharti plans to launch more tablets in the future. The detail specs of the tablet are still under wraps but we’ll find out soon.

Vodafone, the second largest network operator in India has planned a very different device. A device that was earlier announced in February this year for South Africa called Webbox.

Vodafone Webbox

The Webbox is an Android 2.1 powered device that pushes out video output. This video output can be connected to the back of any ordinary TV and convert it into a supercool nano computer. Expected to be priced around 5k-6k this device has the potential to turn any ordinary TV into an ‘internet portal’. Opera Mini V5 browser together with support for SMS and email messaging, FM radio, photo gallery and a music player make this a cool device to complement your TV. The device is 2.5G compatible and currently tests are on in Kerala on the feasibility of this device.source

image image

Webbox Specifications

  • QWERTY keypad
  • 2.5G GPRS-EDGE dual-band (MSM7227)
  • Internal Antenna (utilizing larger housing for improved radio reception)
  • Android OS with Opera mini V5 & email
  • Audio / video format (AAC, AAC+, AAC+ Enhanced, MP3, Midi, AMR, OGG & H.263, H.264, mpeg4)
  • Micro SD card
  • FM Radio
  • TV output: connectivity box mixes TV out with TV antenna signal, directly fed into antenna-in of TV, integrated cable (audio, video, power, FM antenna)

So what are your thoughts about these two devices? We think the Webbox is an awesome device but limiting its capability to 2.5G might be a disadvantage (considering that it is supposed to be an Internet media consumption device and how Indians go gaga over videos on the internet).

What are your thoughts? Let us know.


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Komli Media Acquires Mobile Ad Platform ZestAdz

Komli Media has announced the acquisition of mobile advertising platform ZestADZ.  ZestADZ, based in Chennai, was founded in 2007. ZestADZ helps advertisers and agencies deliver targeted mobile advertising campaigns. ZestADZ currently delivers 5 billion mobile ad impressions globally each month. The company also has an office in the United States. 

Komli Media acquired ZestADZ for its strong team and sophisticated mobile advertising and analytics platform across feature phones and smartphone platforms such as iPhone, Android, and Windows Mobile.

Asia Pacific mobile internet users will nearly double from 623 million in 2011 to more than 1.22 billion in 2015. At the end of 2015, it is estimated that one out of every two mobile users worldwide will reside in Asia Pacific. Within India, the mobile internet penetration is today estimated at 40 million users and is expected to grow to over 200 million users by 2016.

According to a recent forecast from Gartner, worldwide mobile advertising revenue is set to double in 2011, growing to US$3.3bn from $1.6bn generated in 2010. This growth is coming from increased 3G/4G access, smartphone platforms such as Android, and the increasing accessibility of low-cost handset platforms.

Recent Developments at Komli:


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