Sunday, October 2, 2011

Japan Digest: DeNA acquires Vietnamese company, and more

Here are some interesting startup news from Japan, not only from its capital, Tokyo, but also other startup hubs like Fukuoka, Kyoto, Osaka, and many more.

(1) Internet company DeNA has announced that they will acquire all shares of the Vietnamese game development company Punch Entertainment. Buyout was supposed to have completed in September.

(2) Grenge has released a free-to-download communication app called “Group Talk” for mixi and Android.  “Group Talk” is a group chat application which allows you to choose your close friends from “My miku” (friends on mixi) and have a chat just with them.

(3) Google released a new version of Google+ app for iPhone on iTunes store. The revision 1.0.4.2326 version seems to block users who convert phonetics to Japanese (both Chinese-kanji and kana) letters.

(4) eBook Initiative, which runs Japanese online e-book mall eBookJapan, announced that their IPO at Tokyo Stock Exchange Mothers section has been approved.

(5) Taito is coming out with “Space Invaders Infinity Gene LITE”, an Android game app on DeNA’s Mobage platform. The free app allows users to get a taste of “Space Invaders Infinity Gene”, which is distributed in the Japanese Android Market.

(6) Konami has launched an arcade game called Baseball Heroes 2011 Shine Star, which is linked to one of its social games, Professional Baseball Dream Nine,which have about 1 million users on the GREE platform.

We thank nordicfactory for the flag image.


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US$300 million Ultrabook Fund available for Intel AppUp developers

Intel Capital Last month, Intel Capital announced the launch of a US$300 million Ultrabook Fund to drive hardware and software innovations in this new category of devices.

The fund was highlighted again last week by Director of Developer Programs, Intel Consumer Services, Scott Apeland in his keynote address for Intel’s AppUp Elements 2011 conference in Seattle.

This geek caught up with Scott and learnt that this fund will focus on both hardware and software innovations. For software, the focus will be on any innovation that can improve the experience of Ultrabooks, a new category of devices that brings about a new level of interactivity.

Intel is hoping to invest in developers to create new usage models on Ultrabooks and folks who can showcase the new technologies well. Innovations built around cross-device innovation with HTML5 will also be interesting, says Scott.

Startups however, will have to differentiate themselves with innovations more unique to the Ultrabook experience and show how Ultrabook can take advantage of the innovative features.

Intel’s AppUp team also announced the acquisition of cross-platform location services startup Telmap. This appears to be an investment along the lines of what Scott mentioned about cross device innovations.

This geek also managed to speak with Intel Capital’s Director of Consumer Internet, Christine Herron, who mentioned that investment in this area will be no different from Intel Capital’s normal investment practices. Intel Capital will work together with sector teams (i.e. AppUp in this case) and local country teams to evaluate the deal.

Christine mentioned that while Intel Capital is normally stage agnostic, past experience has shown that they usually invest in slightly earlier stages if the startup is based in Silicon Valley and in later stages if the startup is internationally-based. Christine attributes this to the fact that Silicon Valley has a better ecosystem to support startups.

Intel Capital has invested in numerous tech companies based in Asia, including Malaysia-based Select-TV Solutions, a Internet Protocol TV service provider, Greenpacket, another Malaysia-based company which develops next generation mobile broadband services, VMAX Telecom, a Taiwan-based WiMAX service provider, and more.

Their portfolio focuses mainly on companies in China, India, South Korea, Taiwan, and Japan.

More information available on: the Ultrabook Fund, Intel Capital, AppUp, and AppUp’s announcement this week on their shift from MeeGo to Tizen.


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Airline Boarding Passes To Go Mobile In India

A few days back, Indian railways announced approval of Virtual Reservation Message as a valid ticket proof, i.e. a screen-shot of the e-ticket displayed through laptops/palmtops/ Mobile phone will be accepted as a valid ticket proof, which surely a great step in embracing technology and helping save paper (the move is expected to save up to 3 lakh A4 papers every year).

And now, airlines are gearing up to enable check-in via electronic boarding passes sent directly to their phones.

“SITA, an air transport communications and IT solutions provider, is in talks with airlines and other agencies concerned for implementation of their PassengerWeb check-in application that allows people to check-in via electronic boarding passes sent directly to their phones. The PassengerWeb check-in application allows passengers to download their boarding passes onto their mobile phones by visiting a secure link that is e-mailed to them after booking a flight. [source]

Hopefully such initiatives will help airlines control their staff cost and in turn, one would expect them to pass on the benefit to customers. And while we are on this topic, important to note that Kingfisher Airlines has decided to move out of low cost airlines business, owing to price sensitivity and competitiveness of the industry.

Can Internet come to airline’s rescue?

Also see: From 2012 Onwards, CBSE To Conduct Examination Online


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Weekly Recap–TRAI, TRAI and FAIL

Most Popular articles for the week ending October 2nd.

Startups/Entrepreneurship

India Online/Telecom

Gadgets

Cloud Computing


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Multiply Indonesia’s e-commerce campaign and plans for the country

Having received media update from Multiply Indonesia about their “No Transaction Fee” campaign for merchants using Multiply Commerce last month, e27 was able to hear from one of their successful merchants, Kertasku.

Samuel Ongkowijoyo, the owner of this paper craft shop, was delighted and said that all merchants are enjoying the benefit of having Multiply Commerce’s transaction fees, charged as a percentage of the sale price when an item sells, waived. This allows merchants to take their funds from items sold without any minimum amount. The campaign, which was launched globally, lasts until January 31 next year.

Even though he has online stores on other websites, Ongkowijoyo states several advantages from allowing buyers to access the sellers’ page directly without having to visit the providers’ home page. The infrastructure and features are well-equipped. Members socialize with each other more intensively and incentives for both sellers and buyers are offered periodically which helps to make the interaction and e-commerce activities more wholesome. Users can also share recommendations amongst each others.

“In my humble opinion, it’s not an appropriate time yet for Multiply to charge a transaction fee because Multiply has just shifted to being social shopping site. Thus, they have to do aggressive promotions in the market and win Indonesians’ mind share as an e-marketplace with a variety of products and great number of trusted sellers,” said Ongkowijoyo.

Aside from that, we are grateful that Daniel Tumiwa, Multiply Indonesia’s Country Manager, spared his time to answer some questions posed via e-mail.

Read below for more.

Having existed for almost a year in Indonesia as a social commerce site, what are the major challenges that Multiply faces in Indonesia? How do you overcome it?

We do our own brand of experiments to see what is the best way to present social commerce in Indonesia is. We have accumulated a number of learnings along the way. We’re excited to implement those learning in our future campaigns and engagements.

Are there any plan to release a new platform instead of Multiply 5.0? Or any plan to have additional or enhanced features beside Multiply Marketplace and Multiply Trust?

We’re planning to add more educational elements to the site and also reorganize the categories.

How many registered members and merchants do Multiply and Multiply Indonesia have to date?

Presently, Multiply has more than two million registered accounts and more than 48,000 merchants (in Indonesia).  Multiply’s priority is not the number of merchants we have, our priority is shifting them into quality merchants.

What are the top three most selling product categories in Multiply Indonesia and what are their percentages among others?

We have about 17 categories of products now. In the past, people mostly shop for baby products at Multiply. Nowadays, they can already start getting various types of other products with good quality, including electronic homewares and gadgets.

What are the percentages of existing payment methods (KlikBCA, Transfer, Mandiri and PayPal)?

“There is not really any significant difference in the percentage of methods used.”

What are Multiply goals, objectives and targets in the long run for Indonesia?

We look forward to educating the Indonesian market on what social commerce is all about and what platform is truly social commerce.

Launching buyer-based campaign, most likely related to shipping fees, across the board, adding more educational elements and reorganizing categories at the website are their latest plans. Stay tuned for the official announcement.

For more information on Multiply Indonesia, you can check their site or find them on Twitter and Facebook.


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Microsoft TechDays 2011 – 13 Oct

Next Thursday, Singapore will have Microsoft TechDays 2011. It provides IT professionals and developers with comprehensive insights on Microsoft cloud technology and learning opportunities to manage cloud infrastructure, integrate with cloud platforms and develop modern applications. Here you can learn from the experts, acquire practical skills, and connect professionally (list of speakers).


Event Details


When: Thursday 13th October 2011
Time: 830am-530pm
Where: Suntec Singapore International Convention and Exhibition Centre, 1 Raffles Boulevard, Suntec City, Singapore 039593 (Map)
SGE readers can quote “INSG300” to get special discount at S$49. Register here.


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Entrepreneurship 101: Developing an executive summary and business plan

This second article of the series, adapted from an entrepreneurship course I’m teaching, introduces readers to: (a) the executive summary, (b) the business plan and (c) the elements that construct both documents: Technology/service/product description, management team, marketing plan, market segmentation, business strategy (business model), operations plan, financials and exit strategy.

This post is republished from my blog.

My Course Slides:

Why do you write a business plan?

“Writing a business plan forces you into disciplined thinking if you do an intellectually honest job. An idea may sound great in your own mind, but when you put down the details and numbers, it may fall apart.”- Eugene Kleiner, venture capitalist

There are two universal truths to a good business plan:

1) The first version of your business plan will be totally different from the n-th version which you end up having.

Be dynamic and be ready to adapt to changes and to how your investors, clients and collaborators view your business plan.

2) The business plan must hold true to the original ideals and principles of the founders, but what changes are the details of how it is implemented.

Dogma is the root of all evil for business ideas. The changes may frustrate you but they are for your own good. If you respond respectfully and with some thinking to the critical and helpful comments from industry folks, you can refine your plan to a form preferred by an investor.

Sometimes, experts can make mistakes, but you have to remember that they are right 90% of the time. The real difference-maker for you as an entrepreneur is to see that remaining 10% which they cannot fathom. Even when your business eventually starts with version X of your business plan, expect to make changes as your company engages the market.

Elements of a business plan

  • Executive Summary: The overview and summary of the business plan. It must be short and never exceed more than 2 pages.
  • Problem and Opportunity: The first thing that you need to frame is the problem that your business is trying to solve. Once you have done that, demonstrate why your problem has a business case by exploring the dollars and cents behind that industry. For example, a bottle of mineral water is a solution for the problem of thirst in human beings. You can then explain the market opportunity based on the consumption of water and how many bottles of water are required to deal with the problem of thirst. Do not try to define the problem based on your solution. That usually requires a change in behaviour and not many companies succeed in creating a brand or product for a solution that is yet to find a problem.
  • Technology/Product/Business Idea: Every market opportunity has a background that needs to be explained. For example, you can cite that governments may be planning to put a significant amount of their GDP to boost the prospects of that industry. Highlight key features of your product/service/technology and compare against competitors in the market. Note that this is not a research report on a product. The product or prototype must work so that you can explain how the features solve the business case of the problem.
  • Management Team and Advisory Board: Who is on the team? Who are the advisors or grey hair behind the team? A good team is made up of individuals who have complementary skills and clearly defined roles and responsibilities. In the business plan, the CVs of the team members (usually 3/4 of a page) are placed in the appendices. Some say this part is the easiest to write. In my opinion, it is toughest to do so not because you don’t have the information, but rather how you frame your team’s skill set to convince investors that they are the right people for the job.
  • Markets: This is the part where you explain how your company meets the needs of the customers. It also provides a market segmentation analysis of your target industry. You must convince the investor about your plan to approach the market. For example, you may want to target women between 18 to 30 for a particular type of utility clubbing wear you have in mind. The key to understanding markets is to get a grasp of the actual numbers of how much that industry has grown and what the CAGR rate is (refer to slide 15).
  • Business Strategy and Route to Market: This section is the most important part of the business plan. You need to work out the business model for your company, the strategy to enter the market, the pricing model for your product and service and how you plan to engineer the different channels into a successful corporation. You also need to clarify your sales and branding, logistics operations and distribution channels. Investors genuinely want to know how you plan to scale, and the best way to think of this is to ask the question: “How do I drive down the cost of customer acquisition to near zero?”.
  • Operations Plan aka Timeline and Milestones: You need to create a realistic timeline of usually about three years. It should detail how you plan to take the initial investment and finally cross the valley of death into a positive revenue company. In the real world, if you are fundraising for different stages, your next round of financing is tied to the milestones you achieved. Suppose you are a mobile web company currently raising US$5M and you have built up 5 million users, then you need to also tell your investors that you will be raising US$20M in the next round. You should also state how many users you plan to procure and the percentage of users that will generate revenue, using the US$5M you will get.
  • Risks, Barriers to Entry, and Competition: You cannot convince your investor unless they know who you are pitting your startup against. You need solutions that will help to minimize these risks and mitigate against the barriers to entry. This is the part of the business plan which requires truthfulness: What is your plan to prepare against all the problems which will crop up down the line?
  • Financials: In this section, through the use of a financial forecast, calculate both the pre and post-money valuation of your company. You do not need these numbers until you have reached the last two rounds of negotiations with the investors. Usually, what you forecast greatly differs from reality.
  • Exit Strategy: What will be the company status within a three-year horizon? Do you need additional fundraising to enter the next stage, or are you simply looking to be acquired by another company? If your growth trajectory is really awesome, you might be able to take the company to an Initial Public Offering (IPO).

Do you really need a business plan in real-life fundraising?

The answer varies. In fact, what entrepreneurs usually do in reality is to build a presentation deck of about 50-100 slideswith the elements required in the business plan. Then, the entrepreneur would trim it down to about 20 slides for an introduction deck (without mentions of financials and valuation), 30-50 slides for an investor-ready deck (with some mention of financials). It varies from investor to investor.

You will probably hear some entrepreneur claiming that they did not need to write a business plan or a presentation deck to get investors. That is probably true, because if you are profitable and on a super growth trajectory, you will do less work to get funding.

I have this conjecture for mobile-web start-ups that the amount of money you raised is inversely proportional to the amount of content in a business plan. The reason is that in the modern day tech startup scene, investors don’t look at your overbloated powerpoint presentations or documents, but rather a prototype and some analytics about the number of users, user behaviour and what takeaways you’ve learnt in order to turn it into a profitable business.


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Startup Weekend is coming to town!

Yes you have heard it right, Startup Weekend is coming to town, but this time, it’s going to be bigger. For those who have not heard about Startup Weekend, this is a 54 – hour weekend event during which groups of developers, business managers, startup enthusiasts, marketing gurus, graphic artists and more pitch ideas for new startup companies, form teams around those ideas, and work to develop a working prototype, demo, and/or presentation by the end of the weekend.  This will be the third time that Startup Weekend comes to Singapore.

So what can you expect at Startup Weekend Singapore (SWSG3)? If you like to talk and share about your million dollar idea,  if you like to meet new friends with skills,  experience and insights that complements your own, or if you just want to meet really talented people that can help shape and refine your idea and make it work, this weekend just might change your life. See it as a weekend where awesome, aspiring entrepreneurs with varying skills come together and build things and make them work.

What’s bigger this time round is that the winners of SWSG3 will be invited for the JFDI–Innov8 2012 Bootcamp, which is an intensive 100-day event, where teams of developers and entrepreneurs will receive S$15,000 and be guided by accomplished mentors and industry experts to help kick-start their businesses. These teams will also get the opportunity to pitch to international investors.

If you have not already sign up for SWSG3, you can do so at http://swsg3.eventbrite.com/

SWSG3 Event Details:

Date: 14th – 16th October

Time: 6pm

Venue: Blk71, Mediapolis Phase Zero

Host: Singtel and JFDI.Asia

JFDI is a Singapore-based business accelerator that will fund and mentor 10–15 digital start-ups. Co-founded by Hugh Mason and Wong Meng Weng, two successful entrepreneurs and angel investors, JFDI was inspired by TechStars and Y Combinator, which have created over US$5BN of new business value in the last five years. JFDI is the first member of the TechStars Network in Southeast Asia. Its motto: spawning scalable startups, in Asia, for Asia.


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Xiaomi Phone Go on Sale 15th Oct

Xiaomi phone will go on sale on 15th Oct, Lei Jun, CEO of Xiaomi announced so in a weibo post.

Beijing-based Xiaomi Tech unveiled the Android-based smartphone in this Aug with astonishing hardware specs and surprisingly cheap price tag at RMB 1999 ($ 313).

The phone is equipped with Qualcomm Duo-core 1.5G CPU, 1G RAM, 4G capacity while can expand to 32G, Sharp 4 inch display, with 854-by-480-pixel resolution.

According to Xiaomi, as of Sept. the phone has surpassed over 300k pre-orders.

Related posts:

  1. Xiaomi Tech Unveils Its Own Smartphone: RMB 1999 with Dual-Core 1.5G CPU, Fastest Ever
  2. Xiaomi Tech to Release Mobile Phone
  3. Why XiaoMi Raised $35millions, Because Lei Jun Also Wants a Real Phone


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Gibli Animation Film “From Up On Poppy Hill” Area Opens On Ameba Pigg

Cyber Agent [J] has opened a special area for their 2D virtual space “Ameba Pigg,” [J] returning Studio Gibli’s latest film “Kokuriko-zaka Kara” ("コクリコ坂から", From Up On Poppy Hill) to the world stage.  The limited term period is from September 16th until the 25th.

This “From Up On Poppy Hill” area is Ameba Pigg’s original design featuring the appearance of “Poppy Manor,” where the film’s main character “Umi” (Sea) lives.  It is possible to go up to the second floor bay windows in the Poppy Manor.
 Also the characters “Umi,” “Jun,” “Mizunuma” appear, and at certain times such as when “Umi” waves the “U.W. Flag” or the user does something, “Jun” appears, or “Croquettes” are prepared for distribution.  In this area, works and props in the theme of the movie such as “Konan High School Uniform,” “Jun’s Bandage,” or “Mizunuma’s Glasses” are sold as virtual items, and other virtual items “Croquettes” or “U.W. Flag” are distributed.

The Art of From Up On Poppy Hill (The Art) [J]


From Up On Poppy Hill (Romance Album) [J]


From Up On Poppy Hill visual guide ~Yokohama Love Story~ [J]

Translation authorized by VSMedia



Gibli Animation Film “From Up On Poppy Hill” Area Opens On Ameba Pigg


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NUS-ISS Seminar Series: Did You Shanzhai Today? – 7 Oct

“Shanzhai” is a high-quality, very rapid imitation of new, branded products by low-cost and no-brand competitors. China’s cultural phenomenon of shanzhaiism represents a Chinese style of open innovation with a grassroots mindset.

For many who are familiar with the IT industry, the shanzhai innovation phenomenon has strong parallels to Linux’s cathedral and bazaar1 movement, where open platform products built by a self-organising community of developers were better engineered than IP-protected products built by proprietary owners in an exclusive and controlled environment.

This seminar reviews new shanzhai products and the rapid evolution of aggressive shanzhai-producing firms, revealing a vibrant entrepreneurial ecosystem in China.


Programme Details


8:45am: Registration
9am: Digital Naturalism: On the Origin of Online Species by Benjamin Joffe
9:45am: Did you Shanzhai Today? The Cathedral and the Bazaar in China by Dr. Virginia Cha
10:45am: Refreshment and Networking
11:30am: End of Seminar

 


Event Details


When: Friday, 7th October 2011
Time: 8:45am-11:30am
Where: Institute of Systems Science, 25 Heng Mui Keng Terrace, Singapore 119615 (Map)
Register here by 3rd October.

 


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