Wednesday, July 25, 2012

Urbanesia’s Location-Based API is Open for Developers

Indonesian city lifestyle directory website Urbanesia yesterday announced that its API is now open for third-party developers. The API will allow other apps to make use of Urbanesia’s location data, and it can even display very focused categories such as restaurants and tourist spots.

Selina Limman, the CEO of Urbanesia explained to Kompas:

We hope Urbanesia’s API can increase the developers’ creativity as they can [now] focus more on application development rather than data collection.

Batista Harahap, the chief innovation officer of Urbanesia, explained that this move is made in order to develop Urbanesia into a platform. He added that Urbanesia’s API uses OAUTH v1.0 for security.

At the moment, Urbanesia’s app is available on Android, Windows 8, and Nokia S40 platforms. When checking out the app gallery on Urbanesia, you can see that the API has been used for other platforms already, such as the Jajan app (Blackberry and iOS) and Harpoen (iOS). There are a total of 26 apps using Urbanesia’s free API today, including Urbanesia’s own app of course.

This is one of Urbanesia’s biggest moves since the investment by Kompas earlier this year. Developers can register for API access here and the documentation is here if you’d like to learn more.

[Source: Kompas]

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NCR based tagNpin brings social loyalty to ecommerce sites and offline retailers

tagNpin is social loyalty program that integrates seamlessly with ecommerce websites/retail stores and social platforms like Facebook to increase brand visibility and drive customer loyalty and sales through social sharing.logo-tagnpin tagNpin provides loyalty program as a service to all merchants on a single platform. Merchants have complete flexibility to change the rules of loyalty program anytime/anywhere as well as the liberty to pick or change loyalty partners anytime.

The NCR based startup provides complete solution that includes Facebook tab plugin, Website plugin, HTML5 app, Merchant Store dashboard for retail stores, and APIs.

How does tagNpin work?
Custumers earn loyalty points not only for purchases and recommendation, but also for social activities like sharing, commenting, liking and inviting friends. Customers get discount coupons in exchange for points earned through such hyperlocal social marketing. With tagNpin, users need not carry any loyalty cards and they can track all their redeem and purchase history in the tagnpin portal.

For Ecommerce sites, tagNpin installs a loyalty tab on Facebook fan page. Users earn points for social activities like likes, comments, share, and invite friends. Also, loyalty program can be integrated into the ecommerce site with few lines of code and companies can assign points to user activity on the site.

For offline retailers, tagNpin works as a loyalty point system at PoS and integrates well with retailer’s social activity as well. In terms of future plans, the company plans to leverage technologies like QR code and NFC to make the service even more seamless.

Watch this intro video

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Recommended Read: Notes To Ecommerce Companies: Measure Customer Loyalty – Your Business Depends On It



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Travel startup Qiito, working quietly behind the scenes, now ready for Primetime

The travel and tourism industry is one of the world’s largest, so it’s inevitable that many startups want to be a part of it. In Singapore, many travel startups have gotten quite a bit of attention too.

But not for one particular company, which had been quietly working the ground for the past few months. Now, however, it seems poised for Primetime.

The Singapore-based startup is ranked 63rd in the country on Alexa – closely behind Agoda and ahead of eBay and Tripadvisor. Its global Alexa ranking of around 20,000 places it in the region of Hipmunk, a highly-touted Silicon Valley travel site.

In additon, it has a partnership with the Taiwan tourism board, secured a seed funding of S$2.2M (US$1.75M) from Lunar Asia Investment, and hired a 15-strong team.

I’m talking about Qiito (pronounced key-tow). What started as a simple product review for me soon grew into an in-depth interview. For those curious about the company, here are some insights from the company’s  founder and CEO, Pei-Han Chuang.

Since the alpha launch in 2011, what was the thinking behind the various iterations of Qiito?

The current beta is our third major iteration. Feeling that a critical essence was missing, we had a series of intensive discussions and re-looked user behaviors. We realized that travel is about discovering your inspiration, getting motivated to travel and finally, planning for it.

Overall, we have categorized both travel companies into three broad groups:

1. Information-focused:  Users usually read through long texts, copy and paste the information to a spread sheet, and then they search for more information on Google.

2. Planning-focused: The planning focused model does not inspire users to use the websites beyond planning for their trips. That means travelers use the website for a limited number of times per year since there is only a limited number of trips one can make per year.

3. Social-sharing focused: As preference is a subjective thing, we believe this can only be used as a complementary tool to act as an endorsement for the trip that users are planning. It enhances users’ confidence on their decision.

The main challenge is to encourage users to visit the website even when they have no travel plans. This was one of epic discussions among Qiitors and we found that the answer lies on what is ‘Interesting’ and how to ‘grow interest’ in users. We are glad that we have a solution to this which has guided our site design. Unlike our competitors, our current beta version brings user through the discovery, research and sharing phases, which we believe, provides a cohesive co-creation environment.

Is your team concerned with the rise in social discovery travel applications such as TripL?

We’ve grown stronger in analyzing our competitors’ strengths and weaknesses, their hits and misses. Majority of the startups fail to look beyond their team and their own idea. Our team, however, is not afraid to scrap our concepts and go back to the drawing board again.

Most of the social discovery travel applications focus on visual inspirations that are heavily influenced by the masonry layout made famous Pinterest. To differentiate ourselves from our competitors and value-add, Qiito aims to move beyond inspiration by engaging users – to ensure that their initial interests blossom and motivate users to take action.

How has the support from Taiwan Tourism Board and Lunar Asia helped so far?

We are grateful for the opportunity to partner with Taiwan Tourism Board. It has given us invaluable experience of working with an established name in the industry. The news of our partnership with Taiwan Tourism Board has since prompted several other tourism boards to approach us. They have expressed interests in working with us.  However to ensure that we provide quality service/product for our partners, we have decided to engage a limited number of tourism boards at this stage.

Our investor, Lunar Asia, has been most helpful in providing us with practical advice in running business operation, setting up more networks with potential business associates, and more. The support given by Lunar Asia has enabled us to concentrate on improving user experience.

Qiito seems to be free for users for now. Any plans to explore revenue models? 

Qiito will always remain as a free-to-use website. Travel is one of most layered industries around, with a structure that is bulky and inefficient. Travel agencies’ market share are diminishing, and traditional airlines are facing increasing competition from budget airlines.

We believe Qiito plugs in the gap for the industry by streamlining the information flow of the travel industry, providing more flexibility and making it more cost efficient to operate. Our team continuously engages industry veterans, and helps to design a better solution for travel suppliers. Standing at the very initial stage of trip planning processes, we are confident that there are plenty of potential revenue sources.

Could you explain what makes Qiito so compelling and sticky to users?

Even before launching, we already had very loyal friends. Right after our launch, the level of engagement was quite high. Some guerilla marketing – secret for now – and social media marketing were carried out.  It is a fact that people are attracted to nice photos. For content, Qiito is focused on six countries and food!

The main problem is to make users return and engage them further. Realizing this problem just a month ago, we decided to roll out some features: Travelogues, social elements. We now have over 3,000 places and 6,000 transport notes. Most are provided by our team, and 30% by our users.

Wrap-up

I probed Pei-Han about exact traction figures for Qiito, but he is tight-lipped about it for now. He did point me to Qiito’s Facebook Page though, which has about 32,000 fans and an engagement rate of almost 20 percent.

On the surface, Qiito might seem like just another startup in the crowded travel space. From my conversation with Pei-Han, his strong confidence in both Qiito and his team comes through.

Moving forward, he is anticipating massive growth on his platform, and has begun preparing for it by studying Pinterest and their growth graph.

“They faced a bottleneck of user-generated content before achieving massive growth. I foresee a similar bottleneck, and we’re planning for that now.”

Team Qiito

Team Qiito


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Report: China’s Gaming Biz Brings in $3.93 Billion, Mobile Gaming Not So Much

A brand-new report on China’s gaming industry shows that the whole sector – covering PC and mobile online games and also single-player games – shows that it has grown 18.5 percent in the past year, hitting sales revenues of 24.84 billion RMB (US$3.93 billion) in 2012 H1.

As for mobile gamers, the report counted up 78 million players of mobile online games up to the end of last month, which is up 70.9 percent year-on-year. That’s predicted [1] to rise to 98 million mobile gamers by the end of 2012. But the mobile games sector in China saw relatively pitiful revenue, brining in just 126 million RMB ($19.94 million) of that marquee total. Little wonder that Chinese iOS developers are thought to earn, on average, a mere 3 cents per download.

First, here’s a summary in graph form:


The big bucks were brought in by MMO-style games and general PC-based (and browser-based) social gaming titles. All those raked in 23.55 billion RMB ($3.73 billion), up 16.9 percent year-on-year. Clearly, those titles – from sprawling games like Shanda’s (NASDAQ:GAME) World Zero to social network integrated games like The Sims on QZone – dominate gaming revenue in the country. In that sector, Tencent (HKG:0700) has long led the way, and runs the afore-mentioned QZone.

In good news for Chinese game developers – well, in PC-based titles – locally developed games accounted for 71.6 percent of the whole PC online games sector. Their revenue was 16.86 billion RMB (from the afore-mentioned 23.55 billion RMB slice), which was up 63 percent year-on-year at 2012 H1.

Monetizing mobile games clearly has a long way to go.

[Source: Marbridge Consulting (1) and (2)]


  1. By the Game Committee of the Publishers Association of China, in conjunction with IDC.  ↩

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NHN Japan’s Line App Passes 50 Million Users in 399 Days

Ok, this is getting ridiculous. NHN Japan is announcing today that their Line messaging/calling app has surpassed 50 million users worldwide as of today, June 26. Of those users, 23.5 million are from its home country of Japan.

The company is highlighting the speed with which the app has reached this milestone, comparing its feat with the time that Twitter and Facebook needed to reach that same number (1096 days and 1335 days respectively). Currently the app is growing at an astounding rate of 1 million new users per week (see their charts below, via IT Media).

This calls for cake.

line

Line

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A workshop on creating damn awesome namecards

A Card, or More? is a hands-on workshop that brings you through the process of developing a namecard with an “oomph”‘. Join Julia as she works the 7-steps with you, regardless of which stage of your business you are at. The event is organized by Kennel, a co-working space for entrepreneurs and creative professionals.

The workshop will cover:

1. Finding yourself
2. Distilling the essence
3. Principles of Design
4. Crafting your brand ID
5. Typography 101
6. The handfelt experience
7. The printing finish

Light refreshments will be served, materials are provided.

You won’t need to bring anything, just come ready to create a pretty darn-good namecard!

Event Details:
Date: Thursday, 2nd August 2012
Time: 7.30pm to 10pm
Cost: S$25 (US$19.90)
Venue: Kennel, 8D Dempsey Rd, Singapore 249672 (map)
REGISTER HERE

About the speaker

Julia Ng, a brand strategist with SightWorks, engages entrepreneurs and corporate executives to create businesses that are a source of growth, profitability, and fulfillment. She is managing partner of an F&B franchise and a sought-after brand strategist, consultant and coach of 21 years.

Prior to coaching, Julia held key positions in internationally renowned strategic design firms in the USA, Australia and Singapore—including Frogdesign in Silicon Valley, and Addison in Singapore where she earned six promotions in four years and retired as VP Creative. In her management positions she successfully mentored and inspired her teams in creating vision, strategy, and award-winning results. She has been a consultant for British American Tobacco (Vietnam), Taikoo (Hong Kong), Jollibee Foods Corporation and Pure Foods (Philippines), CapitaLand, F&N Group, Centrepoint Properties, PSA Corporation, Jaygee Enterprises, DBS Land, and DBS Bank.


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How Bandung is About to Become More Connected

The Indonesian government plans to provide free wi-fi hotspots to half of Bandung’s housing communities (RW) this October. As many as 1,563 out of 3,958 housing communities in Bandung will be equipped with the free hotspots in conjunction with the government’s RW-net program, which will function as an e-payment platform for household bills [1].

According to Okezone, Edi Siswadi, the area secretary of Bandung explained yesterday :

The hotspot installment in all these housing communities is the only one [program made] in Indonesia, even developed cities such as London haven’t thought about this yet.

This is definitely great news for Bandung citizens, and especially for all you geeks who live there (i.e. the folks we’re reaching out to with our upcoming Startup Asia Bandung event this October, for example!). The Indonesian government is spending a lot of money in building IT infrastructure all over the country.

Last February another Indonesian city, Solo, also announced that it’s setting up the longest wi-fi hotspot road, as long as 10 km starting this November. And just recently, we heard about internet-equipped cars being distributed to remote areas all over Indonesia.

[Source: Okezone, image: ya2oke.blogspot]


  1. The total number of housing communities in Bandung is based on the 2009 statistics shown on the West Java’s government website.  ↩

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Facebook India Stats: 51 million userbase, Bangalore Airport most checked-in place

Facebook boasts of 51 million userbase* in India (51,204,840 to be precise), a massive growth from 8 million in 2010 and 28 million in June 2011.

51 million userbase translates to ~4.36% of Indian population, and the site is dominated by male population (73%).facebook_india_demograhics_2012_data

Facebook demographics in India

Surprisingly, the largest age group is currently 18 – 24 with total of 24 064 743 users, followed by the users in the age of 25 – 34.

Top 5 places in India

In terms of checking into places, Bangalore International Airport leads the race (41664), followed by New Delhi Railway station (8,778) and Select Citywalk , Saket @ 8553).

Ad Rates

Average CPC rate: $0.47, Average eCPM: $0.10. The ad rate has fallen from 2011 (the CPC was $0.59 and CPM was $0.25).

facebook_ad_pricing_2012

When compared to other online properties the CPC is significantly high whereas the CPM is very low. This computes a very low CTR of around 0.04%. Although compared to contextual and search advertising, which is driven by need, this would always be low, what it also shows is the weak targeting of the ads. Also, given the ad position in Facebook are non-intrusive, they might be getting lower attention. (Recommended Read: Get Paid To Be A Facebook Fan)

Data: 27% of Facebook Audience In India Are Female : Ad Rates Only 1% Higher Than Males

Importantly, mobile access has been one of the important medium of access (read: Data: 30% of new Facebook users in India register via mobile phone), Facebook has focused on local language support for its Facebook for Every Phone mobile application and added support for Indian languages like Hindi, Marathi, Malayalam, Tamil,Kannada, Gujarati, Bengali and Punjabi very recently.

Data source: socialbakers

*: Does 51 million registered userbase translate to atleast 51 million Internet users in India (a number that has been debated for a very long time)? What about thousands of fake accounts that each social media agency has?



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