$20 for something you can play for 30 or 40 hours is still cheaper than what you can get on a handheld. [Square Enix] Japan are trying that and seeing how it works, and it works very well in Japan. […] It has been commented on quite a lot in Europe in the West, [and] they’re responding to it. They’re seeing the feedback, and there will probably be changes in the way that it’s structured.
Square Enix demonstrating Nintendo-like agility in adjusting to digital distribution. Lets see how long it takes for actual changes.
The post Square Enix Weighing Feedback on its High Mobile Game Pricing appeared first on Tech in Asia.
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