Wednesday, November 21, 2012

Smartphones Continue to Eat into Compact Camera Market

Much has been said about the effects of the mobile revolution on console gaming. The past few years have not been kind to Japanese game console makers especially, as casual players get their gaming fix with mobile titles like Angry Birds and Plants vs Zombies. But smartphones are having an impact in other industries beyond gaming. Now that their cameras are much improved, point-and-shoot cameras are starting to see serious effects.

The Sydney Morning Herald cites numbers from Japan’s Camera and Imaging Products Association that say global shipments of digital cameras from Japanese companies are down 42 percent in September compared to the same time the year before. While some of this is due to a high yen and widespread boycotts of Japanese products in China, the effects that smartphones have had on the industry shouldn’t be underestimated.

Lumix, CP+ 2012

But as smartphones up their camera capabilities, camera companies will try to make smarter point-and-shoot models, with features like wi-fi connectivity, cloud storage, and social sharing becoming more common on cameras.

Samsung’s recent Galaxy Camera is a good example of this. But the Korean maker is in a good position to experiment with smart features given its dominance in the smartphone business so far. Other traditional camera makers likely won’t be as quick (but it’s good to see Nikon trying).

But given that many high-end smartphones are beginning to rival the photo quality of many compact camera, it a hard for manufactures to expect consumers to buy both. Just like many casual gamers have made a choice to move away from consoles, smartphones are only going to become a more attractive choice for casual photographers.

The post Smartphones Continue to Eat into Compact Camera Market appeared first on Tech in Asia.



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Sina Weibo Leadership Change Speaks to Pressure on Profitability

An industry insider briefed us implying that the Sina Weibo leadership change means the most popular Chinese social media will be taking more aggressive moves to monetize the offering.

Rumor has it that VP of Sina Wireless arm Wang Gaofei would take over as Sina Weibo’s CEO, replacing Peng Shaobin.

The insider said that Sina Weibo’s 400 million user pool sounds delicious, yet it’s revenue ride was riddled with a string of failed attempts over the past two years. Wang, on the other hand, was a veteran in China’s SP trade with seasoned experience in monetizing mobile products. The leadership change could also be interpreted as a sign of Weibo’s mouting pressure in producing some revenue.

 

Related posts:

  1. Sina Weibo Launches Paid Premium Service in Face of Monetization Pressure
  2. Why Weibo technology will change China
  3. Sina Weibo is 50-60% of Sina's valuation – Is it too High ??


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Kakao Game to Set Foot Abroad Following Success in Home Turf

akao Corp., the company behind Kakao Talk announced yesterday launching Kakao Game feature for the global market on both Android and iOS ecosystem. Kakao first launched the game platform which baked into its Kakao Talk in this July in Korea and recorded 82 million downloads in three months.

Kakao Game is the first profitable mobile messenger-based game platform worldwide. It provides users with downloadable mobile games. And since the platform was built on top of Kakao Talk, a quite popular mobile communicating tool with big user pool that could be leveraged on, it became a overnight hit in Korean market and toppped the game category of Korea’s google Play and App Store.

The platform, as of now, hosts 31 game titles and its revenue for the first three months after launch in July surpassed US$ 51.6 million. In October alone the revenue was US$ 35.3 million.

Kakao singled out three most sucessful casual games for its overseas reach, incuding Anipang, Tap Tap Blitz and Puzzle Zoo Zoo.

Kakao Talk believed that its game platform might be a gateway for success for smaller game developers in Korea that are confronting with difficulties in splashing money in marketing. Interestingly, Tencent’s Weixin also was rumored to launch a game platform soon. Tencent’s quarterly financial report revealed that the Chinese Internet giant invested US$63M into Kakao to acquire 13.54% of the company.

 

Kakao Game’s Monthly Revenue Growth Since Launch

 

Related posts:

  1. Korea’s Mobile Social Game, Anipang Hits 2.5M Installs Within 20 Days, Thanks to Kakao’s Game Center
  2. Kakao Acquires Lotiple and more [Weekly Korean Startup News, ~18 Nov 2011]
  3. Web Game, A Blue Sea for Game Companies?


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Rumor: Weixin to Launch Mobile Gaming platform soon?

It seems Weixin is now making faster and longer strides towards monetization as an insider told local media that the most popular communicating tool in China would be launching a gaming platform in the wake of its public platform, new online-to-offline initiative as well as mobile loyalty program.

Weixin crossed the 200 million users mark by the middle of the year with rocketing growth. Now with a huge user base, now it might be the right time to monetize that user pool.

Weixin hasn’t confirmed the rumor yet.

On the other hand, mobile game platform created by KakaoTalk, the Korean equivalent of Weixin into which Tencent invested RMB400 million, became extreme popular under Google Play’s game category in 10 days after its initial launch. It makes sense for Weixin to draw on that successful experience.

According to iiMedia Research, Chinese mobile game market in 2011 reached RMB 3.28 billion, and was expected to surpass RMB 6 billion this year. Pony Ma, founder and CEO of Tencent once said that, Weixin is the first platform that rises from mobile Internet solely, Tencent is still exploring its profit model. Well mobile game might be a shortcut.

Currently, when coming to mobile game platform, Tencent is the biggest, followed by 91, UC, d.cn, 360 and feiliu.

 news via Donews

Related posts:

  1. Tencent Weixin’s Open Platform Launched
  2. Rumor, Tencent Wants Its Weixin To Rock Global Market
  3. Taobao To Launch Open Platform For TMall; Baidu Launches URL Shortening Service; Kaixin001 Goes Aggressively On Mobile App


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Are social shopping sites really doing well? Doubt so.

image:dunbar.com

Social shopping sites pocketed a new round of funding in this month. Meilishuo and Mogujie, two of the most well-known Pinterest-style names in the sector, announced series D and series C respectively. Tuolar.com confirmed it received another 10mn Yuan from Sina Weibo Fund. Does it feel that referral traffic to e-commerce sites can be a big business or the other way round?

It was found that, from June to September, Mogujie’s page views declined by 24%; Meilishuo’s only increased 6%. The growth rate for both sites were over 50% in the same period of last year. Both the organic growth and that from third parties decelerated on those sites. Added that there are more than 30 competitions in the market, the money spent on marketing excesses their monthly revenues.

Both Meilishuo and Mogujie rode the tide of Sina Weibo in the early days. Along the way they didn’t make their sites sticky enough that they also need referral traffic from somewhere else. Earlier this year, Meilishuo reached partnership with Tencent by joining in a WeChat program, hoping the giant would channel traffic to it (Tencent also joined in its new round of financing). If Meilishuo is a lucky bird, other sites will still be in an awkward business, buying traffic from somewhere else and selling it to retailers at Taobao.

CPA/CPS-based referral fees from Taobao Union is their major revenue source, 60%-70% of Meilishuo’s and 80%-90% of Mogujie’s. Meilishuo made about 6mn Yuan ($968,000) and Mogujie made about 4mn Yuan ($645,000) there in September. Other revenues are from advertising, such as CPM-based in-site display ads.

Taobao came up with technical fee, 10% of commissions, on some social shopping sites, last year. No matter that Meilishuo and Mogujie contributed over one billion Yuan worth of transactions to its retailers a month, Taobao is not willing to help them grow bigger. It is said that Jack Ma, Taobao’s big boss, prefers to see the referral traffic from more creeks than a small number of rivers that are powerful enough to, to some extent, control retailers’ sales.

Shall we expect consolidation like what we saw on group-buying? Will there be a ceiling to big sites given Taobao’s stance? Or, the partnership with Tencent will help Meilishuo with unlimited user traffic and access to its e-commerce inventory with a bigger revenue cut?

Related posts:

  1. Rumor: Social eCommerce & Pinterest-like Service Mogujie Acquired by Taobao
  2. Tencent Might Shop Social Ecommerce Site Meilishuo?
  3. ZAKER Launches Shopping App to Tap into the Social Trend


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YY Stock Up 8.5% After First Day of Trading

All eyes were on YY (NASDAQ:YY) today as the Chinese gaming community was officially listed and offered for trading on the NASDAQ. Over the pas few years, some Chinese tech companies have been having a tough time in the US markets, and e-commerce site Vancl even had to ditch its IPO plans, but things went quite well for YY.

After the stock’s first day of trading, it ended at $11.39 a share, up 8.48 percent over its initial price of $10.66 per share. At several points during the day, the stock rose higher before falling again, achieving a peak price $11.75 per share.

These results will be heartening for other Chinese tech companies considering a US IPO. Game companies in particular may be watching the stock’s performance closely over the next few weeks to see whether the price jump was an indication of day one excitement or whether it really represents a lot of interest in investing in Chinese gaming companies.

[Graph and data via iMeiGu]

The post YY Stock Up 8.5% After First Day of Trading appeared first on Tech in Asia.


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Gray Market iPhones Drop Prices as China Prepares for Official iPhone 5 Release

The iPhone 5 may be old news to the rest of the world, but Apple still hasn’t officially launched the device in China. And while there’s still no official release date for the device, some China retailers including Beijing Telecom have already started taking preorders, suggesting that the official launch may be imminent.

In the run-up to the launch, China Telecom and China Unicom are preparing to rake in buckets of cash, but gray-market vendors are having to adjust their sky-high prices to prepare for the impending launch. Gray-market imported iPhone 5s from Hong Kong, for example, have dropped by around 1,000 RMB ($160) in the last week as the news pointing to an impending official launch piles up. At the moment, many gray-market phones on Taobao are selling for less than 5,000 RMB ($793), which puts them within just a few hundred RMB of the what the iPhone 5s official price is likely to be when it is released.

This is the circle of gray-market life in China, though, and it’s something that phone scalpers deal with each year, as the demand for imports drops substantially once it becomes clear that the official versions of the phone will be released soon in China. That said, with no official release date announced yet, scalpers can likely squeak out a few more weeks of meager profits before the actual release of the phone requires them to reduce their prices even further.

Either that, or switch to selling gray-market iPad Minis instead.

The post Gray Market iPhones Drop Prices as China Prepares for Official iPhone 5 Release appeared first on Tech in Asia.



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TechTalks to feature Sulit founder RJ David in Cebu

This November, Sulit founder RJ David is flying to Cebu for an informal meet and greet with the startup community here with the aim of having a feel of the city as a potential base in the south.

Sulit.com.ph is considered the Philippines’ eBay, and is a buy and sell marketplace catering primarily to the Filipino user. Founder RJ David wants to share his experiences in starting up with the Cebu community in a TechTalks session. And as Cebu City has been lauded for its potential in the Philippine startup community, RJ will use the opportunity to test the waters whether the city is an ideal place to open an office in the region.

RJ says his goals are as follows:

  • Connect with Cebu startups
  • Have an informal discussion about starting up in general which I might be able to answer questions based from experience
  • Have a feel of having a business in Cebu as we might start an office there next year
  • Look at potential partnerships, investments and/or acquisitions
  • Make new friends

Event details:

  • What: Discussion with RJ David, Founder Sulit.com.ph
  • When: Friday, Nov 23, 2012 – 5:00 p.m. onwards
  • Where: Abuhan Tres Restaurant, IT Park, near Starbucks,  i2 Bldg, Cebu City
  • Cost to attend: Free!

The event is free and anyone interested in meeting with RJ is invited to attend. The meetup registration page has limited slots, as the organizers want to ensure the venue can fit everyone. But they might accommodate additional attendees, as they have already switched venues to a bigger one.

The post TechTalks to feature Sulit founder RJ David in Cebu appeared first on e27.


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TechTalks to feature Sulit founder RJ David in Cebu

This November, Sulit founder RJ David is flying to Cebu for an informal meet and greet with the startup community here with the aim of having a feel of the city as a potential base in the south.

Sulit.com.ph is considered the Philippines’ eBay, and is a buy and sell marketplace catering primarily to the Filipino user. Founder RJ David wants to share his experiences in starting up with the Cebu community in a TechTalks session. And as Cebu City has been lauded for its potential in the Philippine startup community, RJ will use the opportunity to test the waters whether the city is an ideal place to open an office in the region.

RJ says his goals are as follows:

  • Connect with Cebu startups
  • Have an informal discussion about starting up in general which I might be able to answer questions based from experience
  • Have a feel of having a business in Cebu as we might start an office there next year
  • Look at potential partnerships, investments and/or acquisitions
  • Make new friends

Event details:

  • What: Discussion with RJ David, Founder Sulit.com.ph
  • When: Friday, Nov 23, 2012 – 5:00 p.m. onwards
  • Where: Abuhan Tres Restaurant, IT Park, near Starbucks,  i2 Bldg, Cebu City
  • Cost to attend: Free!

The event is free and anyone interested in meeting with RJ is invited to attend. The meetup registration page has limited slots, as the organizers want to ensure the venue can fit everyone. But they might accommodate additional attendees, as they have already switched venues to a bigger one.

The post TechTalks to feature Sulit founder RJ David in Cebu appeared first on e27.


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Dropmyemail Business launched; backs up corporate emails

Dropmyemail now has a new product — called Dropmyemail Business — that lets companies control and backup their corporate email accounts.

Announced on 21 November via a press release, the product is designed to protect against disgruntled employees deleting vital documents, accidental email deletions, server crashes, and more.

“There is immense potential in the business of backing up emails. There is an even bigger opportunity in managing these cloud-based emails effectively, ” says John Fearon, CEO and founder of Dropmyemail.

The Radicati Group has predicted that the number of corporate email accounts could surpass that of personal email to reach the 1 billion mark by 2015.

Like its consumer oriented cousin, Dropmyemail will feature one-click migration and restoration, as well as a file manager to handle attachments and uploads.

Dropmyemail will also have some enterprise-specific features, including:

  • ability to manage multiple email accounts, with each serving different roles like admin and user.
  • reporting and auditing feature to manage email usage.
  • Transport Layer Security (TLS) or Secure Socket Layer (SSL) for backing up emails, 256-bit Advanced Encryption Standard (AES) for encryption.
  • unlimited storage

The company is moving beyond just safekeeping emails. ”We will be working with various partners on backing up more communication sources besides email in the future” says Fearon.

 

The post Dropmyemail Business launched; backs up corporate emails appeared first on SGE.


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Weixin Reinstates Real-Name User Verification, Allows Weibo Users to Auto-Verify

Tencent’s mobile messaging behemoth Weixin (known as WeChat outside China) is, like other Chinese messaging services, legally responsible to some extent for the content its users share. And although the service is extremely popular, users have expressed concerns about how safe it is when strangers can pretend to be whoever they want. For these reasons, the company had previously initiated an optional real-name verification system, but recently suspended it temporarily. Now, it’s back open with a brand-new auto-verification option: users who have verified accounts on Sina Weibo or Tencent Weibo can log in via those accounts to have their Weixin accounts verified automatically.

The new verification system appears to be only in effect within China, and should not affect overseas users of WeChat in any way.

The system is a smart move on Tencent’s part, for several reasons. First, it greatly reduces the workload of the verification process, which would otherwise require each verification request to be processed by a Tencent employee. Second, it increases the ease of verification for new Weixin users in China and thus increases the likelihood that they will choose to verify their accounts. Finally, it allows users who would prefer to, ahem, circumnavigate real-name verification to verify via their Sina Weibo accounts (since Sina’s implementation of real-name requirements has been pretty half-assed by the company’s own admission).

As a chat app, the need for any political censorship on Weixin that would be facilitated by a real-name system is probably not as significant as it is on weibo, but the location-based nature of the app could facilitate stalking in such a way that real-name verification might become something that users actually demand. If that happens, allowing users to verify their identities via Weibo could turn out to be a bit of a mistake, as users are well aware of the holes in weibo real-name registration. But if that doesn’t happen, this change will have been a smart move for Tencent to ease the verification process both for users and for itself.

[Sohu IT via TechWeb]

The post Weixin Reinstates Real-Name User Verification, Allows Weibo Users to Auto-Verify appeared first on Tech in Asia.



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Comparing Startup Ecosystems Around the World

Startup Genome and Telefónica Digital have released their Startup Ecosystem Report 2012 which gives an overview of the world’s biggest and best startup ecosystems. As you might expect, Silicon Valley tops the list, but the Asia Pacific region is represented by Singapore, Bangalore, Melbourne, and Sydney.

Check out the full report to see where your city stacks up.

The post Comparing Startup Ecosystems Around the World appeared first on Tech in Asia.


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Line’s iOS Games Dominate Japanese App Store

line-pop

Korea’s Kakao recently claimed that its the first company to successfully merge a messaging service and social games. NHN Japan might take exception to that claim, as its game platform launched just before Kakao’s — but it all depends on how you define success.

Its Line Birzzle has been doing well, and the company just launched a new lineup of four games, one of which – Line Pop – has surpassed 3 million downloads in just 24 hours.

Given that Line now has a user base over 75 million both in Japan and around the world (mostly here in Asia so far), it is effectively using that platform to cross promote its own games in prime real estate in its main chat app.

free apps, japanese app store

From App Annie: top 5 free. iOS

Currently in Japan’s iOS app store, Line Pop, Line Patapoko Animal, and Line Cartoon Wars (my personal favorite) are in 1st, 2nd, and 4th place respectively. Not too shabby. Over on Google Play, Line Pop sits in 10th spot. We haven’t seen this sort of domination since, well, since yesterday — when we looked at Kakao’s dominance of the Korean app store!

Ironically, since I’ve started writing this post, I have also heard DeNA’s Comm app advertised on TV (here in Tokyo) at least three times. I expect that it will also be a service to be reckoned with in the future as well. Comm is a little late to the party, but I don’t think it’s too late by any means.

The post Line’s iOS Games Dominate Japanese App Store appeared first on Tech in Asia.



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