Thursday, November 29, 2012

Fluffi is Bangkok’s next social networking site, but for pet owners and lovers

While Infinit Closet walked away with the first prize during the recently concluded Startup Weekend Bangkok, emerging at second place was Fluffi, a social networking site for pet owners and lovers.

Currently, there are no leading social networking sites for pet owners and lovers, and Fluffi won the hearts of the judges at the event. We spoke to Harprem Doowa, one of the team members to find out more.

How did the idea come about

Our winning idea was Fluffi — a social networking site for pet owners and lovers so that they could meet, chat, view and communicate with people who are as passionate as they are about animals. We actually came up with this idea at the startup weekend during an ice breaker game where we had to create a business out of two random words. Our two words were Fluffy and Chin. Who knew those two words would have come this far.

How did the idea evolve over the weekend, and why did you think it won the hearts of the mentors and judges?

The idea essentially remained the same throughout the weekend. What evolved was the business model and the customer acquisition techniques after that is the most important part of any business. Without users, even the best idea will be useless, so we spend a lot of the weekend, validating and confirming our thoughts on this idea by doing research and speaking to large number of pet owners. I feel that the reason we won the judge’s hearts and votes was because of our team’s passion, our hard work (which was clear in our presentation and product mockups) and our in depth analysis.

Tell us about your team’s background

I am a 3rd generation Thai indian and have been living here since I was born. I graduated with a bachelors degree in marketing and finance and after that went to work as a stock broker for 2 years. I quit that job in 2010 to pursue my masters degree at Sasin university. I have been into start ups and technology since I was young and have been extremely passionate about owning my own business as my family comes from a line of entrepreneurs. My team consists of Pong, a brillant iOS Developer, Pop, a genius web developer, Trumph, a web developer and an entrepreneur who owns his own web development company, and Stephen, an American whose marketing know how and enthusiasm really helps the team. We also had a lot of help from our team’s mentor, Jeremie Tisseau (co founder of Got.it) who helped our team massively with our UI and design.

Is the team going to continue working on the idea?

At this moment, we are definitely going ahead with this idea and have been in touch with multiple venture capitalists who are very interested in helping us move ahead. We are moving ahead with development of an alpha of our product.

Experience at Startup Weekend Bangkok

My experience of the Bangkok Weekend Startup was absolutely brillant. I had an amazing time while I was there and learned much more than I could have imagined. The whole environment at the startup weekend helped foster creativity. That and the people there was absolutely amazing. It was such a great pleasure to work with amazing people from such a diverse background. The only thing I feel that could have been improved is a follow up event to keep pushing the top ideas forward so that they no longer remain just ideas.

The post Fluffi is Bangkok’s next social networking site, but for pet owners and lovers appeared first on e27.


Link to full article

Google Free Zone to encourage mobile users in emerging markets to go online

Google launched its Free Zone project earlier this month, which gives non-smartphone users access to services like search, email and social networking.

The Philippines is the first beneficiary of Google Free Zone, with the Philippines’ Globe Telecom being the partner for this effort. Through Google Free Zone, Globe users can access Google search, Gmail and Google+ social networking services even without a data plan. Free Zone is actually targeted at non-smartphone users, such as those on feature-phones that come with built-in mobile web browsers and GPRS or 3G connectivity. However, those who have Android devices, Windows Phone or iPhones can also access the service (although Google warns that other data charges may apply, given how these devices pull data in the background).

Google says the experience is not as fluid as those on smartphones, but the point is to increase access, even without the attendant cost. The service follows the Facebook Zero model, which offers users limited connectivity at no cost. Google currently supports only Globe, although the company is likely to introduce the service to other emerging markets in the future. A launch event for the “next billion” users is set for this coming week in Singapore.

“It’s aimed at the next billion users of the Internet, many of whom will be in emerging markets and encounter the Internet first on a mobile phone, without ever owning a PC,” said product manager AbdekMarim Mardini in a statement to Reuters.

Google intends this free service to attract better engagement in the emerging market. Google wants users in the Philippines — considered the texting capital of the world — to move beyond SMS and calls and to start using Internet services more. Mobile devices are considered a cheaper alternative to desktop computers because of their lower barrier to entry. However, not everyone is keen on subscribing to data plans. In the Philippines, prepaid unlimited data plans can go for PhP 50 per day (about US$1.20), although carriers also offer unlimited access to mobile web apps like Facebook and Yahoo! messenger for as low as PhP 10 per day (about US$0.25).

Smartphones have seen a boost in sales in the country, with Android devices taking the lead. However, smartphones account for only about a quarter of the total number of mobile phones, the rest comprising basic phones or feature phones with basic data connectivity and browsers.

Globe users can access the Google Free Zone by using either the www.globe.com.ph or http.globe.com.ph APN and browsing to g.co/freezone using their stock mobile browsers. Browsers that use data compression proxies like Opera Mini will not work.

The post Google Free Zone to encourage mobile users in emerging markets to go online appeared first on e27.


Link to full article

Google Free Zone to encourage mobile users in emerging markets to go online

Google launched its Free Zone project earlier this month, which gives non-smartphone users access to services like search, email and social networking.

The Philippines is the first beneficiary of Google Free Zone, with the Philippines’ Globe Telecom being the partner for this effort. Through Google Free Zone, Globe users can access Google search, Gmail and Google+ social networking services even without a data plan. Free Zone is actually targeted at non-smartphone users, such as those on feature-phones that come with built-in mobile web browsers and GPRS or 3G connectivity. However, those who have Android devices, Windows Phone or iPhones can also access the service (although Google warns that other data charges may apply, given how these devices pull data in the background).

Google says the experience is not as fluid as those on smartphones, but the point is to increase access, even without the attendant cost. The service follows the Facebook Zero model, which offers users limited connectivity at no cost. Google currently supports only Globe, although the company is likely to introduce the service to other emerging markets in the future. A launch event for the “next billion” users is set for this coming week in Singapore.

“It’s aimed at the next billion users of the Internet, many of whom will be in emerging markets and encounter the Internet first on a mobile phone, without ever owning a PC,” said product manager AbdekMarim Mardini in a statement to Reuters.

Google intends this free service to attract better engagement in the emerging market. Google wants users in the Philippines — considered the texting capital of the world — to move beyond SMS and calls and to start using Internet services more. Mobile devices are considered a cheaper alternative to desktop computers because of their lower barrier to entry. However, not everyone is keen on subscribing to data plans. In the Philippines, prepaid unlimited data plans can go for PhP 50 per day (about US$1.20), although carriers also offer unlimited access to mobile web apps like Facebook and Yahoo! messenger for as low as PhP 10 per day (about US$0.25).

Smartphones have seen a boost in sales in the country, with Android devices taking the lead. However, smartphones account for only about a quarter of the total number of mobile phones, the rest comprising basic phones or feature phones with basic data connectivity and browsers.

Globe users can access the Google Free Zone by using either the www.globe.com.ph or http.globe.com.ph APN and browsing to g.co/freezone using their stock mobile browsers. Browsers that use data compression proxies like Opera Mini will not work.

The post Google Free Zone to encourage mobile users in emerging markets to go online appeared first on e27.


Link to full article

DailyDose: GE pushing into software says CEO Jeff Immelt & FB- Zynga deal revamped

Facebook, Zynga revamp partnership: Deal struck in 2010 was amended. Zynga stock falls 12 %. The game company now has a freer hand to operate standalone gaming site but does not have ability to promote site on Facebook.

Zynga Loosens Its Deal With Facebook: No Longer Tied To Facebook Ad Units, Credits, Or Exclusivity

Image: Wikipedia

Microsoft Said to Plan Next Xbox Console for 2013 Holiday Season

China Mafia-Style Hack Attack Drives California Firm to Brink: For three years, a group of hackers from China waged a relentless campaign of cyber harassment against Solid Oak Software Inc, a California based company.

Groupon CEO Mason to Stay After Directors Discuss His Tenure: 32 year old college music major, Andrew Mason will stay on as CEO.

GE CEO Immelt embraces software; VC Andreessen embraces hardware: General electric is pushing into software, its Chief Executive Officer Jeff Immelt said.

Twitter in legal spat over data clampdown: Does Twitter own all the user generated content? A court in San Francisco will decide soon.

Top 5 New Features In iTunes 11: iCloud Integration, New Interface, Up Next, And More

Start-Up Chile Hosts Its 3rd Demo Day, Announces The 105 Startups In Its Next Class



Link to full article

Japan’s GMO Venture Partners launches USD12M fund for Southeast Asia; makes first investment in region

GMO Venture PartnersGMO Venture Partners, the VC subsidiary of Japan’s GMO Internet Group, has launched a one billion yen (USD12M) venture fund to invest in opportunities in Southeast Asia, reported TechinAsia.

The newest fund, GMO VP III, focuses on advertising, ecommerce, payment processing, and smartphone services in Southeast Asia. It has already made its first investment, an undisclosed amount in Coda Payments, a Singapore-headquartered startup that deals with micropayments in the region.

GMO is exploring the region because it sees similarities between the current market state and Japan in the early 2000s. It will continue to invest concurrently in Japan and China.

There’s been a wave of Japanese money entering the region as investors see growth opportunities beyond the moribund Japanese economy.

GREE Ventures, for example, has invested in a Series B round in PriceArea, an Indonesian price comparison site. DeNA too has some activity in Southeast Asia, particularly Vietnam, while CyberAgent Ventures has been investing in Vietnamese and Indonesian startups.

The post Japan’s GMO Venture Partners launches USD12M fund for Southeast Asia; makes first investment in region appeared first on SGE.


Link to full article

Swiss software licensing platform Lotaris anticipates boom in Asia; grows presence in the region

lotarisHere’s a story line so often repeated it gets nauseating: It’s boom time in Asia. But of course, we should all be thankful that the region’s economies are being propped up by countries like Philippines and Indonesia, which are experiencing a wave of optimism that makes them attractive to investors.

Tech companies too are moving into Asia in droves, attracted by long-term opportunities despite the precariousness of the banking sectors in Vietnam and China, which could drag the world into another recession.

Lotaris, a Swiss company that specializes in helping app developers monetize, fits into this larger narrative. It sees Asia as a big growth market, and as such, has shifted its project management, quality assurance, and strategic elements into the Singapore office.

With about 5 staff in Singapore, the company plans to expand to more than 10 next year, with more emphasis on actual development work.

The company also has an office in Japan as well, where it serves clients like Sega and Capcom, and is looking to set one up in South Korea, where it is in talks with major OEMs.

In a nutshell, Lotaris makes it easy for developers to monetize their products through licensing and in-app purchases. They can manage the licenses they distribute to users and then analyse them. Instead of having to create their own solutions, developers can plug into the Lotaris platform by paying an initial fee plus a cut of subsequent transactions.

According to Lotaris CEO Robert Tibbs, Asia is looking to be both a prime consumer and creator of mobile content.

“There’s a lot of exciting content being developed in Asia. The region’s mobile content usage is one of highest in the world as well,” he said in a phone interview.

Besides serving large independent software vendors, which in addition to the Japanese companies mentioned above also include Symantic and Digital River, Lotaris is targeting independent software developers as well. They will be launching a self-service model that allows app developers to use their APIs and download SDKs which they can implement on their apps.

Whether or not it can adapt its lucrative large-scale monetization platform for smaller developers remains to be seen. But success in this area is crucial if it wants to capitalize on the potential of Asia’s content creators by capturing them as customers early. After all, today’s indie developer may become tomorrow’s Capcom.

The post Swiss software licensing platform Lotaris anticipates boom in Asia; grows presence in the region appeared first on SGE.


Link to full article

6 questions to ask before building a platform for creativity

Platformed creativity is on the rise, as elaborated by SGE’s assistant editor Terence Lee. Such platforms provide avenues for self-expression and creativity, relying on their creators to offer a value proposition to their consumers.

A platform without creators is a ghost town and there is little incentive for consumers to use it. Replicating the technology of YouTube is a considerably smaller challenge compared to replicating its community of video creators.

The creators are active partners in creating (and delivering) the value proposition of the platform. Hence, any startup building a creativity platform should:

1. Understand the motivations of the creators
2. Create enabling technology that caters to those motivations
3. Have a clear strategy to maximize the number of creators on the platforms.

The following 5 questions can help a platform think through these issues and enable it to successfully create a platform that finds traction.

Are you providing tools or pipes? Or both?

Creativity platforms may provide content creators the tools to enable them to be creative, or they could supply the pipes to arket their creations to an audience. Or both.

Tools: Platforms may provide creative and/or infrastructural tools. Vimeo gives anyone the ability to host an HD video online and deliver a video quality superior to all competitors. Instagram enables users to create beautiful photos without being a PhotoShop expert.

Pipes: In some cases, creativity platforms may provide pipes to a specific desired audience. Dribbble allows users to upload their creations and provides them access to the right professional community.

Tools+Pipes: One way to build a lasting platform is to supply both. That is what enabled Instagram, a late follower, to disrupt Hipstamatic, a far superior product. Hipstamatic allowed users to apply filters to pictures (initially) but Instagram created a thriving community around such photos. Facebook Photos, in a similar way, disrupted Flickr to become the largest storehouse of photos on the internet. Facebook provided access to an audience and their news feed while Flickr only provided hosting.

At the end of the day, if a tree falls in a forest and no one is around to hear it, does it make a sound?

How are you making the creative process easier than existing options?

There is no dearth of choice on the internet. Competing platforms are a click away. In such a scenario, platforms that allow easy creation and allow users with lower skills to create high quality creations often achieve higher traction. The number of people who tweet is orders of magnitude higher than the number of people who blog.

One of the contributing factors is the fact that Twitter provides pipes in addition to tools. However, the more important factor is the lower skill and investment required to tweet, as compared to writing a blog post. In a similar way, Instagram lowered the skills require to create beautiful pictures, a factor that led to its widespread adoption.

Is there a robust curation model to separate the best from the rest?

Curation is critical when you’re providing a democratic platform. The platform should have a robust model to separate the bathroom singers from the Grammy winners. There are typically three broad models of curation and a scalable platform usually has a combination of all three:

1. Algorithmic Curation: The internet is fundamentally about automation. The key ingredient of a scalable model of curation is algorithmic detection of good versus bad, based on certain rules. There is, however, a potential for false positives with algorithmic curation which might lead to good creations being rejected. Algorithmic curation should, hence, be scaled carefully and should ‘learn’ and optimize with social and editorial inputs.

2. Social Curation: You may call it the Digg model but it’s the model of choice on all platforms today. The community is provided with tools (voting, rating, flagging etc.) to provide an input regarding the quality of the creation and the aggregation of these inputs is used to sort and rank creations and determine their relevance.

3. Editorial Curation: While tech entrepreneurs would want everything to be automated, manual curation has a place on every platform, especially in the early days. Editorial curation helps to understand patterns that can then be automated and scaled. In some cases, editorial curation can even be used to kick start the platform when there aren’t enough creators on the platform. This is important because creators power the value proposition for such platforms. The platform has little or no value without the creations.

Is there a clear, democratic, equal-access path to the top?

Before launching a platform, you should understand the motivations that drive creators to contribute. A common theme across all platforms is visibility, self-expression and/or recognition. Since platforms have a model of curation to separate the signal from the noise and since the creations that make it to the top of the heap get consumed much more than those that don’t, creators should be given a clear equal-access path to the top of the heap.

Just as every website publisher invests in SEO to score high on Google’s ‘curation’, creators need an understanding of what it takes to rank high on a platform. If the mechanism of ranking high and gaining visibility is unclear, creators may not be interested in participating on the platform. “We feature the most voted creations on the front page” is a clear proposition as it specifies how the ‘best’ are separated from the ‘rest’.

Is there an incentive beyond self-expression?

Art for art’s sake isn’t always good enough. While self-expression and the ability to gain an online following and build a personal brand are great incentives for creators, having additional incentives can provide a competitive advantage for the platform vs. competition.

Let’s look at designers and photographers. Different platforms have provided different incentives for these people:

Threadless: Provides community recognition and curation + The ability to possibly monetize creations if voted to the top
500px: Provides community recognition and curation + The ability to host an online portfolio
Dribbble: Provides community recognition and curation + Access to highly relevant job offers

Community is at the heart of 500px

Do you have a plan to convert consumers to creators?

User generated content has come a long way on the internet. At one point, the 90-9-1 rule was often quoted to explain the low levels of contribution in online communities but, of late, platforms have greater percentages of contributors, especially owing to the rise of the smartphones which allow a greater number of users to create anytime and anywhere.

However, the success of a platform still hinges on its ability to maximize the percentage of creators. Hence, in its initial days, a platform needs to focus on attracting creators. YouTube, for example, did this through a series of competitions for creators.

But once a critical mass of creators is on board, a second cycle needs to be started. Creators attract consumers and it is much more efficient for the platform to convert these consumers into new creators. A platform, hence, needs to have a clear plan for converting consumers to creators to have a sustainable value proposition.

A follow-up article will explore other factors and challenges in launching platforms.

About the Author

Sangeet Paul Choudary writes regularly on strategies for online platforms, marketplaces and communities, at Platformed.info and works closely with startups in these spaces in India, Singapore and the US. Follow Sangeet on twitter at @sanguit.

The post 6 questions to ask before building a platform for creativity appeared first on SGE.


Link to full article

Baidu Buys Recommendation Engine to Add Personal Flavor to Video Service

Baidu, according to local portal Sohu, stealthily bought a newly-founded video recommendation engine dubbed JinWanKanSha (means what to watch tonight? in English) last week in an effort to ramp up its video search business. The service would be integrated into Baidu’s vertical search division.

Launched in the middle of this year, JinWanKanSha is a dedicated service that offers up  movie/TV drama recommendations after someone ticking up 8 movies/TV shows they favored on the website (pictured below). Ideally, the more the service knew about your tastes, the more accurate it could be in figuring out what movies you might take a like to.

Recommendation based on personal flavors/user behaviors has been gaining in popularity among startups since two years ago, but we haven’t see anything particular interesting or any acquisitions in the field yet till this one.

Some services, like Wumii or Youjian, is recommending articles based people’s reading history, they hadn’t see very high adoption among users.

Actually, Baidu already had similar offerings on its video search vertical before the talent-buyout. Baidu’s resembler, requires 3 (minimum) or more ticks to generate a personalized video list for you. As for the accuracy, not so much at the very least to me. After a bit playing around, it seems that Baidu employed movie attributes like “genre, director and leading roles” to recommend similar titles to you.

Unconfirmed rumors put it that Baidu is ramping up personalized features across a wide range of services including Baidu News, Baidu Video.

 

Related posts:

  1. Youku Launches Video Searching Engine Soku.com
  2. Baidu Releases Media Player, Potential Threat to Video Aggregator?
  3. Baidu to Launch Cloud-Powered Photo Sharing Service: Baidu Xiangce


Link to full article

China Tech Roundup: Baidu Cloud Adds 20M Users, JingDong Sold 200M Ads

Baidu has added 20 million users and 1 billion files to its cloud service since its inception in this July, the company announced today. Baidu personal cloud service let users upload documents, songs and even videos to its cloud servers and made them accessible across different platforms including tablets, smartphones and desktops.

One innovative feature of the service benefits iPad users who’re entitled to play video they stored on Baidu cloud directly without having to download them.

 

JingDong Mall might be not that profitable in selling physical products via its virtual storefront given its rumored low margin due to endless price wars, however according to the president of a Beiing-based marketing firm, the B2C site may take in about RMB 200 million in advertising this year, a stunning 300% growth over the previous year.

The company was reportedly cranking up a more sophisticated ad platform for 3rd party resellers perched on its JingDong POP B2C platform, a way to monetize its online virtual commercial property.

Jingdong Pop Platform 

 

Youku/Tudou exec said in an interview with local media that the Chinese video site would put more focus on tier-2 and tier-3 cities’ ad market in the coming year as the company now has bigger impact on those impact after the merger.

 

Related posts:

  1. Baidu to Launch Cloud-Powered Photo Sharing Service: Baidu Xiangce
  2. [TechNode Year in Review 2011’]China Tech in Five Words – Cloud
  3. Baidu Reorganizes to Set up Mobile Cloud Computing Business


Link to full article

Qihoo Added Music Search

image:music.so.com

Qihoo added digi-music search, music.so.com, to its search portfolio, video, news and Q&A content. A results page shows three sources: KuwoXiami and Yiting. All the content on its homepage, music charts, classifications and recommendations, is from Kuwo. What’s interesting is Kugou, a music service Qihoo CEO Zhou Hongyi invested in, doesn’t appear in the results.

It’s not a surprise as digital music is strong demand and a proven business for a search engine. In the early days of Baidu, its MP3 music search which started offering free music download destinations from 2002, boosted usage and helped build Baidu name. In the next several years, Baidu had been accused of offering pirated digital music by the music industry.

Google China tried offering a legitimate music search service, partnering with top100.cn who managed to convince most music labels in China to offer free music downloads and share advertising revenues. Four years later, Google shut down the service in October 2012, saying its performance wasn’t so good as expected. But Gary Chen, CEO of top100.cn, didn’t agree. With 6 bn downloads, 15 bn PV, 400 mn Yuan worth of ad inventory on top100.cn as of June 2012, Google music search, he addressed, is “the best and most influential local product Google China ever built”. We cannot conclude anything from the Google case as Google had issues that were much more troublesome than the performance of the music search service.

Anyway, times have changed. Even Baidu rolled out legitimate digi-music service, Baidu Music earlier this year. Big names, Tencent, Sina and the like, and independent music services are paying royalties to music labels, though not all of the music they provide with are legitimate.

The three music services Qihoo partners with are among the independent services mentioned above. Kuwo and Xiami reportedly will join in an effort, initiated by the music industry, to charge for digi-music downloads that will possilbly start from the beginning of 2013.

Qihoo can take CPA/CPC-based revenue shares then. Zhou Hongyi, Qihoo CEO, had made it clear that they’d cooperate with well-recognized vertical websites, offering quality content on travel, medical information, user reviews or recommendations, and so on. That’s also its strategy to differentiate its search service from Baidu, who has been accused of, by Qihoo or CCTV, prioritizing paid, inferior search results.

Related posts:

  1. Soso losing leaders, Qihoo eyeing 20% of search market
  2. Beleaguering Baidu: Qihoo and Tencent Eye Search Market
  3. Playing With Baidu Ting, It Offers You Everything But Pirate Music


Link to full article

Tencent Ecomm: Fragmentation After A Whole Year’s Consolidation

In response to a local report exposing the company’s messy ecommerce business, Tencent last week confirmed the long-rumored merger of 51buy.com and buy.qq.com, saying the two efforts would be merged at an appropriate time. It didn’t explicitly say when though.

Tencent finally get started streamlining its confusing and complicated ecommerce business lines, better sooner before it’s too late.

Pony Ma recently admitted that the company’s e-commerce arm was in trouble. Buy.qq.com as Tencent’s own-child saw no uptick trend since its inception while the adopted 51buy’s performance was relatively much more cheering. The integration might be a solution to its fragmented e-commerce business since both are B2C services.

According to iResearch, in Q2 2012, Tmall and 360buy took the top 1 and top 2 slots, with 57.1% and 20.1% of the B2C market share respectively. As for Tencent, 4%, the first time it surpassed Amazon China (which speaks to how terrible Amazon is in China).

Tencent has its own advantages in the market though. Firstly, it takes a lead in terms of user base. QQ client and Tencent Weibo enjoy active user base of 784million and 425million respectively. Secondly, Tencent never lacks money. An internal staff told local media that, Tencent e-commerce group signed up a RMB 10 million worth framework agreement with Baidu to market 51buy.com on the search engine. However, last they check only several millions were put into real use. And 51buy.com knew nothing about the marketing deal.

With trillions users and big money, why Tencent ecommerce biz isn’t faring well?

It seems that the management teams integration didn’t pan out well after the 51buy acquisition. Different teams focused only on their own business without enough communication and cooperation.

Pony Ma also confessed lately that corporate culture dilution, management friction, resource allocating, coordination among different divisions as well as control of new products were really big troubles now as the firm bought in a bevy of ecommerce startups.

As Tencent’s SVP Wu Xiaoguang put it, the keyword for Tencent ecomm group in 2012 is consolidation. But it doesn’t seem to work well. And there isn’t much time left as Taobao/TMall are striding fast and360buy and Suning are catching up quickly.

screenshot of buy.qq.com homepage

 

Related posts:

  1. A New round of EComm War: Tencent and 51Buy Show Confidence
  2. Tencent Wrote a $1B Check for Ecomm Arm
  3. Tencent to Consolidate Ecommerce Efforts, Finally


Link to full article

MIIT Shares China’s October Numbers: Internet Gets More Mobile, Land Line Phones Dying

China’s Ministry of Industry and Information Technology (MIIT) has just released statistics on the state and growth of China’s tech sector as of the end of October. Over the course of the month, users nationwide spent more than 1 trillion RMB ($158 billion) on telecom services. Profits are up across the board, and the only real loser looks to be land-line phones, which lost nearly 1.6 million subscribers over October even as mobile phones gained an additional ten million users.

Of course, the demise of land-line phones should come as no surprise, but the October data shows that consumers are abandoning wired phones with accelerating speed. Mobile growth has been more steady, but no less impressive: China has already added more than 100 million new mobile subscribers this year. That includes 83 million new 3G users, for a total of more than 212 million 3G subscribers.

Unsurprisingly, broadband connections are have increased by quite a bit, with more than 22 million added this year as of October’s end. MIIT’s data also shows that mobile internet users have grown dramatically, adding 116 million new users this year, although it’s not too clear exactly how MIIT defines those users.

If you love numbers, there are more in this China News Service piece on MIIT’s report, but if you’ve been following this blog at all over the past year, you’re probably not going to find anything that surprises you. Broadband connections are growing, but mobile internet is king, and that’s a trend that doesn’t seem likely to reverse itself anytime soon.

[China News Service via Sina Tech]

The post MIIT Shares China’s October Numbers: Internet Gets More Mobile, Land Line Phones Dying appeared first on Tech in Asia.


Link to full article

CloudMunch – a cloud-based orchestration engine for distributed teams [Workflow]

Software developers today rely on a variety of cutting-edge cloud-based services to build, deploy, and manage their applications. Tools such as Asana, AWS Elastic Beanstalk, Chef, GitHub, Google Docs, JIRA, and New Relic have become indispensible to today’s software teams – especially for distributed teams.

However, orchestrating all of these tools into a seamless workflow remains a significant challenge.

Started by Infosys executives, CloudMunch has announced its GA enabling software development teams to have a faster, easier way to Build-Test-Deploy-Run, and manage applications in the cloud.

CloudMunch is available in two editions: a Team Edition — and with today’s launch — a new Developer Edition. The Developer Edition is designed for individual developers and provides a simple way for them to deploy their application and run it on AWS.

CloudMunch launched its private beta in May 2012 and its service has since been adopted by over 30 customers ranging from product companies, IT service and SaaS providers and innovative start-ups, demonstrating compelling user benefits such as faster time-to-market, improved quality and substantially lower costs.

In essence, CloudMunch DevOps PaaS (Platform as a Service) is your Hub in the Cloud orchestrating the entire application lifecycle into a single flow with plug & play to your favorite tools.Companies’ customers include Beyond Square, Bizosys Technologies, Compassites, Evam Technologies, Jamcracker, LogicMatter, Tarento, Thinking Hut, Wolken Software, to name a few.



Link to full article

With Network Permits Issued, iPhone 5 Coming Soon to China

Eagle-eyed reporters at TechWeb today have spotted some good news for Apple fans in China: the iPhone 5 has finally received its network permits from MIIT. Permits were issued for both the China Telecom and China Unicom versions of the phone, which means that both versions of the handset should go on sale shortly.

Apple’s official China site still hasn’t announced a launch date, but the network permits are generally the last major regulatory hurdle between a wireless device and commercial release in China. TechWeb reporters spotted the permits on MIIT’s official site, and although it can be difficult to be certain what device the permits refer to because they only list model numbers, it seems pretty clear in this case that the iPhone 5 is the device in question.

It seems likely now that the phone will be released in December, which is more or less on par for Apple’s usual three-month delay when releasing wireless products in China. The iPhone 5 was announced and launched for most of the world back in September, but as with all Apple devices, Chinese Apple fans have had to wait while government bureaus run the devices through the usual round of tests before issuing it a network permit — or just buy a gray-market import from the US or Hong Kong.

Despite the widespread availability of the gray-market handsets, official iPhones are so popular that the last time Apple launched one here, it was forced to shut down its Beijing flagship store because of rioting phone scalpers fighting in the long overnight line to get the phones. Will the next iPhone launch in China be as contentious — and violent — as the last one was? Hopefully not, but you never know. Either way, we don’t recommend getting in any overnight lines for the phone before the launch, as Apple will likely continue its recent policy of making customers reserve the phones online before picking them up in stores to avoid violence.

[via TechWeb]

The post With Network Permits Issued, iPhone 5 Coming Soon to China appeared first on Tech in Asia.


Link to full article

Singaporean Government Invests in Chinese Gaming Community YY

Chinese gaming community YY has been having a good time since it debuted on the market (NASDAQ:YY) a couple weeks ago. It’s up over $13 a share now, and apparently someone in Singapore saw this coming, because the latest SEC filings reveal that the Government of Singapore Investment Corp (which is exactly what it sounds like it is) has already invested in YY to the tune of 500,000 American depository shares (ADS).

That sounds like a lot, but actually with nearly 8 million shares available publicly, it amounts to 6.4% of the company. Not exactly a controlling share, but not exactly chump change either. And since YY’s stock has been rising pretty steadily since the IPO, the Singaporean government has probably already made quite a bit of money and will be hoping the value of its shares continues to rise.

The Government of Singapore Investment Corp (GIC) was established explicitly to invest in overseas markets, so this investment shouldn’t be a huge surprise, but it’s interesting that the GIC is so confident in YY’s long-term viability despite a number of examples of other Chinese tech stocks that started strong but eventually dropped significantly (like Youku) and Chinese gaming stocks that have generally underperformed (like The9 and Shanda). It’s so far so good for YY — and thus for the GIC — here’s hoping the company is able to maintain its thus far strong growth.

[via Sina Tech]

The post Singaporean Government Invests in Chinese Gaming Community YY appeared first on Tech in Asia.


Link to full article