Monday, February 11, 2013

‘FreeWare’ Co-Working Space Holds Free Sharing Sessions Every Week in Jakarta

freeware pontus sonnerstedt

Freeware is a free co-working space in Indonesia’s capital, Jakarta, powered by venture capital firm Grupara and public energy company Medco Energi. Officially opened last month, Freeware also holds regular sharing sessions to talk about different topics every week from well known speakers in the startup industry. Best of all, all of the sharing sessions are free.

Here’s the speakers’ list for the next few sessions:

  • February 15th - Pontus Sonnerstedt, Skybee CEO and former Yahoo Indonesia country manager
  • February 22nd - Andrew Darwis, Kaskus founder
  • March 1st - Stefan Jung, Southeast Asia’s Rocket Internet managing director

Pontus’ session on Friday will be about talent recruitment, but the discussion may end up on other topics too. The sharing sessions are open to the public, with each session limited to 12 participants to make the interactions more personal. Each sharing session usually lasts between one to three hours. I’d say that the sharing sessions are perfect not only to gain knowledge, but to expand your entrepreneurial network too.

The team plans to invite not only speakers from the technology industry, but also from other entrepreneurial industries as well as government officials. The speakers list for the following month will be revealed on the third week of every month.

Freeware itself is still open to interested startups looking to have a nice office for free. The co-working space is located in the MEDCO Ampera building in South Jakarta. Out of the 16 working spaces there, 10 of them are still available. Freeware also offers a library, meeting space (with Apple TV-compatible streaming), internet, and parking spaces. Donations of any kind are welcomed.

You can find Freeware’s full address and register for the sessions here.

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BSNL Chief: Skype and other Video calling services are illegal in India

Following the Government’s decision to include Net telephony under the unified licence regime, the central government will re-examine the legality of Voice over Internet Protocol (VoIP) features offered by Microsoft’s Skype and Google. [source]

The Government is of the view that alike telcos and Internet service providers, global players such as Skype and Google have to share the revenue generated with government via net telephony or video calling.

Meanwhile, answering a query over free video conferencing facility provided by companies like Skype and Google, BSNL Chief General Manager V Srinivasan, said the video calling services being offered by companies such as Skype were illegal and unlawful.

With the launch of Video Telephony in all zones (east, west, south and north), BSNL aims to tap the emerging telephony opportunities like instant face-to-face meetings, sales reviews, training sessions.To avail video calling facility, users will have to pay Rs 2.5 for a 60 second call, however they can also enjoy unlimited calling facility for this service under 30-day plan costing Rs 2,200.

Earlier in the beginning of 2012, BSNL along with Information and Communication Technologies (ICTs) provider Sai Infosystem has launched voice and video telephony over Internet Protocol to its customers.

In March 2012, Indian government had proposed a legal provision that puts the onus uniformly on companies such as Skype and Google to locate part of their information technology (IT) infrastructure within the country to enable investigative agencies ready access to encrypted data on their servers.

Earlier, the government had instructed these companies to host data of Indian citizen, government organizations on Indian servers (and not move them out of the country), as part of privacy measure.


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Vietnam’s Greengar launches Smartboard for real-time sketching and note-taking collaboration

Smartboard LogoVietnam and US-based mobile real-time collaboration app developer Greengar launches latest app, Smartboard.

Greengar, a Vietnam and US-based mobile application development team has launched its latest real-time collaboration tool, Smartboard. Having been in the business of building mobile real-time collaboration tools since launching their first app, Whiteboard, in 2009, the Greengar team has built on over four years of experience to provide users with a way to work seamlessly together on their respective mobile devices.

Smartboard expands on the original Whiteboard application, which has been downloaded over eight million times on iOS, Android and Mac devices. The new application allows cross-device and cross-platform collaboration across iOS, Android and Mac and allows deeper integration with third-party services to facilitate sharing in the business and education space.

While Whiteboard allows only two devices on the same platform to connect with each other, Smartboard will expand this capability to have up to five devices from different platforms collaborate on the same project. This allows Smartboard to be used in meetings and conferences where sketches and notes can be shared across the room and the final products saved on services such as Box, Evernote and Google Drive or broadcasted on social networks like Twitter and Facebook.

Smartboard save and share services

Smartboard allows finished sketches and notes to be save to Google Drive, Evernote and Box.

Greengar is also the only team from Asia selected as a Top 10 Finalist for the PITCH SF 2013 Startup Competition at the Women 2.0 Conference. Co-founder Truong Thanh Thuy will be pitching Smartboard at the event held on 14th February 2013. Smartboard is now available worldwide on the App Store and Google Play. The launch also plays along with a Valentine’s Day theme by positioning Smartboard as a platform where iOS meets Android. Check out Greengar’s promotional video for Smartboard below.

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Of Startup DNA and is Young Turk a myth?

What has age got to do with entrepreneurship? Maybe it does. Maybe it doesn’t.

A study by US based Founders Institute discovers that older founders with more work experience tend to fare better than their younger, more inexperienced counterparts.

An interesting finding is that entrepreneur’s success isn’t so directly correlated to founder’s IQ. But before we jump into the finding (which is ofcourse debatable), go through this slideshow, which nicely depicts startup DNA and the formula behind successful startups in Silicon Valley.


Coming back to the age factor, do read : Entrepreneurship – Whats Age got to do with it?. There are enough examples of early executors and late bloomers to take side both ways, but what’s important (and the only thing that matters) is for a person to be enterprising enough to seek knowledge/experience beyond the boundary of a frog’s well.

That is, real world experience matters more than what you learn at a E(ngineering) or B(usiness) school.

[Infographics credit]


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Coda Payments Partners With Axis, Launches PulsaQ in Indonesia

pulsaq-logo

Today, Coda Payments has partnered with 20-million-subscriber-strong Indonesian telco Axis Telekom to launch PulsaQ (a play on words meaning “my mobile credit” in Indonesian) in Indonesia. PulsaQ is a prepaid mobile credit payment solution; some might call it an airtime payment solution. Credit cards and bank account usage haven’t gained widespread adoption yet in Indonesia, so using prepaid SIM cards is a common way to make payments online. You can check out the screenshot below to find out how it works.

On a merchant’s checkout page, depending on what payment solutions it has integrated, you will find an option to make purchases using airtime. Users submit their phone numbers and payment will be processed upon confirmation. The price of the item will then be deducted from the user’s prepaid balance. So far Coda Payments’ PulsaQ has already integrated with online bookstore Papataka.com and online comic distributor Ngomik.com.

pulsaQ

Click to enlarge.

According to Andy Zain, the average balance of a prepaid card is about 3000 Rupiah ($0.31) in Indonesia. So I wondered if paying through airtime is a viable option for users. But Neil Davidson, CEO and founder of Coda Payments is confident that it is OK:

There are hundreds of thousands of airtime distributors in Indonesia, so if a customer doesn’t have sufficient balance to make a purchase, it’s a piece of cake to top up and then try again. As a
point of comparison, remember that a typical e-commerce transaction in Indonesia entails the customer visiting an ATM to make a bank transfer. There are a lot more airtime distributors than ATMs.

Davidson said that Coda Payments has more merchants in the pipeline but declined to give names. Coda Payments is backed by Toivo Annus, Digital Media Partners, and Golden Gate Ventures.

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Startup EmailList lets you create mailing groups. Is a meaningful version of Google groups

Remember Google groups? Well, Google launched a new version of its Groups service few days back to make it much more engaging, but its social rival Facebook (groups) has definitely taken away Google group’s share of community engagement.

Between Google groups’ bloat and Facebook groups’ noise (owing to the main product, i.e. Facebook), there definitely exists a need to have a service that simplifies the group communication.

And Gurgaon based EmailList.io is attempting to do one. All you need to do is create your list and add members to it. (for e.g. emails from members to the list <listname>@emaillist.io will be delivered to all members). Launched by Sudhanshu Aggarwal, who earlier was product manager at Zynga, the minimal interface/feature sets of EmailList makes you fall in love with the product!

EmailList.IO : Group Communication, the way it should be

EmailList.IO : Group Communication, the way it should be

Though one would wish to have a ‘subscribe to list’ feature and better control on discussions (the typical ‘reply’ vs ‘reply all’ debate), but if you are somebody who is looking to initiate a closed group discussion, do give EmailList a spin and share your comments. In it current form, EmailList.IO only allows lists with maximum 25 members and follows freemium model – free for 3 lists and then, $1/list/year.


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Sex and Gaming in China: Is it Time for Gamers to Grow Up?

Warning: This story contains images that may not be safe for your workplace!

Last week, I wrote up a story about a World of Warcraft player who caused a bit of a ruckus online after sleeping with some female guild members “for the alliance.” As I wrote at the time, the news instigated a bit of a discussion about female gamers on Chinese news sites, and many of the comments that arose were pretty disgusting and objectifying. One gamer, for example, said that it was OK to treat females in games as though they were prostitutes.

Unfortunately, I wasn’t particularly surprised to see that. I see comments like it fairly often when this topic comes up. Moreover, it’s no surprise that some Chinese gamers have a tendency to objectify women when Chinese gaming news sites are often quasi-pornographic. Take, for example, the photo spread below, which is on the front page of Netease Games, one of China’s biggest gaming portals. None of these images are actually pornographic, but a few are so close that I’ve pixellated them a bit for the sake of our readers who may be at work:

A typical photo spread on Netease Games.

Now, some of these girls are ostensibly somewhat connected to gaming in that they’re wearing the costumes of popular game characters, but let’s be honest — that’s a pretty thin excuse for plastering pin-up babes across your front page every day. And while the Western gaming community has plenty of issues when it comes to sexism, it doesn’t seem to be necessary to sell gaming news this way in the West. The front pages of sites like Kotaku and Joystiq are not consistently plastered with half-naked babes.

But as a relative outsider, I wondered if I was missing something, so I put the question to a couple of insiders in China’s game industry. To ensure their candor, I have promised not to reveal their names or the companies they work for, but both of them are high-level folks who have been in the industry for a long time and who work for Chinese gaming companies you’ve definitely heard of before. For now, let’s just call them “Mal” and “Zoe.”

When I asked about the images of women that are plastered all over gaming sites, Mal told me:

In the Chinese game market, most of the gamers are male users, therefore beautiful girls are always one of the most efficient ways to promote the game as a model of a poster or in some promotional activities. We have some statistics that show that the online ads with girls will attract more clicks from the gamers compared with other content, in general circumstances. Under the consideration of effectiveness on advertising, most games like to use girls in ad campaigns, even not all but for some of them.

However I believe the execution will be a key to determine whether this kind of “creativity” is “crossing the line” or not. For example, some games would use more proper ways to “package” girls in the marketing activities such as beauty contest, girl guilds, beautiful girl gamers, etc. instead of being very direct to the “sexism”. I guess the game companies need to have this “line” within their own marketing activities so that ensure the campaign won’t be going to the negative area.

Zoe told me practically the exact same thing:

Because most gamers are guys, using pretty girls to sell things has always been popular, because they attract eyeballs. This is also popular in other industries, like cars and electronics. But especially with browser games, users can click an ad and log in or even be making a payment instantly, so pretty girls in ads are extremely effective. There’s also too little oversight in the area of browser games so some usage of pretty girls is quite shameless and vulgar.

When I was setting up the marketing system at [major gaming company redacted], we limited how girls could be used in marketing so that it never came to anything too scandalous or pornographic. But you can’t ignore what the users want either, as long as it’s appropriate.

That sex sells is certainly not new, but to be frank I’m not sure I completely buy this argument. After all, Chinese tech news sites like the ones we read every day also have a very male-dominated readership (and probably a lot of overlap with the gaming sites’ readership), but sites like TechWeb and Sina Tech aren’t plastered with pinups.

“Zoe” explained it to me like this:

I think gamers and marketing firms aren’t intentionally being sexist towards women, but they also haven’t thought [seriously] about respecting women either.

That strikes me as pretty accurate. In the threads about that World of Warcraft gamer, for example, many of the sexist comments I noticed came from gamers who felt they were defending the girls but were actually perpetuating the all-too-common double standard that says it’s OK for men to sleep around but women are either chaste or whores.

As I said, this isn’t really a China-specific problem, although China’s gaming sites are much more pornographic than any of the Western gaming sistes I frequent. But as casual gaming catches on in China and more and more girls get into gaming, could the problem more or less solve itself as male Chinese gamers realize that females who play games are just regular women and not weird or abnormal in some way? Possibly, said Mal, but don’t count on it:

I would say if there are more and more games developed for girl/female users launched in China (such as casual games), that might be changed as the game companies needs to think more about the female users. However since [most] existing games are more male-oriented, and the statistics show that the male users are still the major revenue contributors for online games, I am afraid this kind of situation will continue for a while.

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DailyDose: Tech salaries see biggest jump in 10 years says Survey

Growing GraphTech salaries ‘see biggest jump in a decade’: Dice recently looked at the salary ranges being offered across more than 15,000 IT positions, observing that technology salaries in the U.S. “saw the biggest jump in more than a decade.” More here.

Microsoft’s Data-Center Tab Tops $15 Billion: Since 1989, Microsoft has spent more than $15 billion to build massive facilities that power its internet based products such as Bing, Skype and Windows Azure.  Read more here.

GoDaddy Buys M.dot, A Mobile Website-Building App, To Push Its Mobile And Freemium Businesses. More here.

Bill Gates-Backed Researchers Get Funds From Carlos Slim: Carlos Slim, the world’s richest person, donated to a group supported by fellow billionaire Bill Gates that performs research for agricultural productivity. Slim contributed research facilities that Mexico’s International Maize and Wheat Improvement Center, known by its Spanish initials as CIMMYT, will open this week, according to a a statement published today on his website and signed by Slim and Gates. More here.

Tesla CEO Clashes With New York Times Over Model S Review:  Elon Musk, the billionaire chief executive officer of Tesla Motors Inc. said a range test of the Model S electric sedan by the New York Times was “fake” as the reporter didn’t disclose all the details of his drive. More here.

Dell Closes Above Offer for First Time Since Proposed Deal: Dell Inc., which last week agreed to be taken private, closed above the offer price for the first time since the announcement after the computer maker’s largest outside shareholder said the proposed deal undervalues it. More here.


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Eco System Ventures backed Simplibuy launches social discovery app, global launch on the cards

wic_thumb.jpgSimplibuy, the company which recently raised $$s from Silicon Valley based Eco System Ventures has launched its Android app, which lets you discover interesting prices, stores and markets in your neighborhood.  The app, which has been on the Google play store for about a month is powered by crowd sourced information.

The app, named Wicfy, wants to bridge the online and offline world by helping users share useful price information on the platform. Once you sign up, it  lets you look at all the offers others have posted on it. You can search for stuff that you are looking to buy and see if a good deal on the item has been reported by one of the other app users.

You can also share deals and information with others using the App.

Assuming you come across an offer or an item you like, you can add it to the iWant list. The list goes live on to the social feed and other people on your network or outside can suggest where you could buy it from, says Arun Purohit, Co-Founder and CEO of Simplibuy.

You get alerted when somebody responds to it.

WicfiHow do they plan to make money? “In future, the 5 cheapest sellers ( If they are our affiliates ) will be alerted for the products they subscribe. They will be able to send quotes to the post,” says Purohit. Sellers will have to pay to get access to customers. Like how JustDial generates leads for its listed merchants and service providers.

The app is a bit like DelightCircle, which aggregates information from retailers and presents them to the user on his mobile phone. Only, in the case of DelightCircle, the deals are mostly pushed by the sellers on to the platform.

The company is also planning to launch in California in two months and Purohit plans to monetize it through analytics and subscriptions from sellers.

What’s in store for the company? Multiple currency support, an iOS application, full gamification and personalized search are on top of Purohit’s list. In the short term, he wants to go about acquiring users rapidly.

Ernesto Paiz, the Investment Manager of Eco System Ventures said, “This is our first investment in the country and we are very bullish about India.”

Piaz, who is in India for a few days to work with the Simplibuy team and also to set up a deal pipeline for Eco System Ventures told NextBigWhat that as infrastructure and bandwidth increases, the potential to invest in India is going to be big.

Give Wicfy a spin and let us know what you think (Download here).


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